Chapter 14


  1. False

  2. Game testing is very hard and often tedious work. If the work of game testing is going to be valued (and compensated) fairly , game testers must do all they can to reinforce to non-testers the serious nature of their contribution to the production of games .

  3. Free testing is an unstructured search for software defects. It results in additional bugs being discovered . Play testing is a structured attempt to judge the quality, balance, and fun of a game. It results in suggestions and feedback that the designers can use to tweak and polish the design of the game.

  4. Either as a percentage or as X occurrences out of Y attempts.

  5. This is play testing. The testers are playing the game, not testing the game.

  6. Run the following series of tests in two-player mode. The tester should control only one character, so the other character just stands there and doesn't fight back.

    1. Count the number of punches it takes for the suspect character to kill the default character.

    2. Count the number of kicks it takes for the suspect character to kill the default character.

    3. Count the number of punches it takes for the default character to kill the suspect character.

    4. Count the number of kicks it takes for the default character to kill the suspect character.

    Repeat these tests several times, using three or four different characters against the suspect character. If the suspect character consistently needs more punches or kicks to kill an opponent that the average of the other characters, the suspect character may be underpowered.




Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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