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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors:
Ron Fosner
BUY ON AMAZON
Table of Contents
BackCover
Real-Time Shader Programming-Covering DirectX 9.0
Preface
Chapter 1: Introduction
RENDERMAN VS. REAL TIME
WHAT YOU LL LEARN FROM THIS BOOK
Chapter 2: Preliminary Math
CONVENTIONS AND NOTATION
VERTICES
POINTS
VECTORS
CREATING NORMALS OUT OF GEOMETRY
MATHEMATICS OF COLOR IN COMPUTER GRAPHICS
Chapter 3: Mathematics of Lighting and Shading
LIGHTS AND MATERIALS
TRADITIONAL 3D HARDWARE-ACCELERATED LIGHTING MODELS
PHYSICALLY BASED ILLUMINATION
PHYSICALLY BASED SURFACE MODELS
THE BIDIRECTIONAL REFLECTANCE DISTRIBUTION FUNCTION (BRDF)
NONPHOTOREALISTIC RENDERING (NPR)
Chapter 4: Introduction to Shaders
SHADERS AND THE EXISTING GRAPHICS PIPELINE
VERTEX SHADERS: TECHNICAL OVERVIEW
PIXEL SHADERS: TECHNICAL OVERVIEW
VERTEX SHADERS, PIXEL SHADERS, AND THE FIXED FUNCTION PIPELINE
VERTEX SHADERS
PIXEL SHADERS
Chapter 5: Shader Setup in DirectX
SELECTING YOUR D3D DEVICE
CHECKING FOR SHADER SUPPORT
VERTEX ELEMENTS
CREATING A VERTEX SHADER INTERFACE DECLARATION
CREATING A VERTEX BUFFER
VERTEX DATA STREAMS
CREATING WELL-FORMED VERTEX DATA
CREATING AND USING PIXEL AND VERTEX SHADERS
ASSEMBLING VERTEX AND PIXEL SHADERS
SETTING A SHADER
SETTING SHADER CONSTANTS
RENDERING
Chapter 6: Shader Tools and Resources
NVIDIA EFFECTS BROWSER
NVIDIA SHADER DEBUGGER
SHADER STUDIO
COLORSPACE TOOL
RESOURCES
Chapter 7: Shader Buffet
VERTEX SHADERS
VERTEX AND PIXEL SHADERS
Chapter 8: Shader Reference
SHADER STYLE AND COMMENTS
SHADER REVISION HISTORY BY DIRECTX VERSION
Part I: Vertex Shader Reference
VERTEX SHADER REVISION HISTORY
INPUT REGISTERS
INTERNAL TEMPORARY REGISTERS
OUTPUT REGISTERS
VERTEX SHADER INSTRUCTIONS
Part II: Pixel Shader Reference
INSTRUCTION ORDER AND INSTRUCTION COUNTS
TEXTURE ADDRESSING
TEXTURE STAGE AND TEXTURE SAMPLE STATES
PIXEL SHADER MATH PRECISION IN DIRECTX 8 CLASS HARDWARE
PIXEL SHADER MATH PRECISION DIRECTX 9 CLASS HARDWARE
PIXEL SHADER REVISION HISTORY
OUTPUT REGISTERS
INPUT REGISTERS
TEMPORARY REGISTERS
OUTPUT REGISTERS-THE MULTI-ELEMENT TEXTURE (MET) AND THE MULTIPLE RENDER TARGET (MRT)
OUTPUT REGISTER MASKS, ARGUMENT, AND INSTRUCTION MODIFIERS
References
About the CD-Rom
SYSTEM REQUIREMENTS
IMPORTANT NOTES
UPDATES
Index
Index_A
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J-K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R-S
Index_T
Index_U
Index_V
Index_W
Index_X-Y
Index_Z
List of Figures
List of Tables
List of Sidebars
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors:
Ron Fosner
BUY ON AMAZON
Qshell for iSeries
Introduction to Qshell
Scripting
Archives and Compression
Writing Programs for Qshell
Java Development Tools
High-Speed Signal Propagation[c] Advanced Black Magic
Skin Effect
Signal Propagation Model
Summary of Breakpoints Between Regions
100-Ohm Balanced Twisted-Pair Cabling
Nature of EMC Work
Logistics and Retail Management: Emerging Issues and New Challenges in the Retail Supply Chain
Retail Logistics: Changes and Challenges
Relationships in the Supply Chain
The Internationalization of the Retail Supply Chain
Market Orientation and Supply Chain Management in the Fashion Industry
Temperature-Controlled Supply Chains
Junos Cookbook (Cookbooks (OReilly))
Configuring the Router by Copying a File from a Server
Using a Firewall Filter to Protect SNMP Access
Configuring an ATM Interface
Load-Balancing BGP Traffic
Connecting PIM-SM Domains Using MSDP and MBGP
What is Lean Six Sigma
The Four Keys to Lean Six Sigma
Key #1: Delight Your Customers with Speed and Quality
Key #4: Base Decisions on Data and Facts
Beyond the Basics: The Five Laws of Lean Six Sigma
The Experience of Making Improvements: What Its Like to Work on Lean Six Sigma Projects
DNS & BIND Cookbook
Creating a Zone Data File
Resetting Your Zones Serial Number
Filtering a Host Table into Zone Data Files
Configuring DNS to Let Clients Find the Closest Server
Configuring a DHCP Server to Update a BIND Name Server
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