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Chapter 2: Preliminary Math
Table 2.1: OPERAND NOTATION
Table 2.2: OPERATOR NOTATION
Chapter 5: Shader Setup in DirectX
Table 5.1: FFP Vertex Shader Register Mapping
Part I: Vertex Shader Reference
Table 8.1: FVF Vertex Shader Register Mapping
Part II: Pixel Shader Reference
Table 8.1: Directx 9 Texture Stage State
Table 8.2: Directx 9 Texture Sampling State
Table 8.3: Vertex Color Register Properties
Table 8.4: Constant Register Propertis
Table 8.5: Texture Register Properties
Table 8.6: Temporary Register Properties
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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors:
Ron Fosner
BUY ON AMAZON
Certified Ethical Hacker Exam Prep
Study Strategies
The Seven-Step Information Gathering Process
Apply Your Knowledge
History of Cryptography
Steganography
A+ Fast Pass
Domain 2 Diagnosing and Troubleshooting
Domain 3 Preventive Maintenance
Domain 1 Operating System Fundamentals
Domain 2 Installation, Configuration, and Upgrading
Domain 4 Networks
Snort Cookbook
Installing and Configuring MySQL
Detecting Binary Content
Logging Application Traffic
Creating a Reactive IDS
Performing Forensics Using Snort
C++ GUI Programming with Qt 3
Event Processing
Inter-Process Communication
Tooltips, Status Tips, and Whats This? Help
Installing Qt/Windows
Installing Qt/Mac
PMP Practice Questions Exam Cram 2
Answers and Explanations
Exam Prep Questions
Project PlanningCore Processes
Project Control
Answers and Explanations
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Phase 1 Readiness Assessment
Phase 2 Engagement (Creating Pull)
Phase 4 Performance and Control
Service Process Challenges
Designing World-Class Services (Design for Lean Six Sigma)
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