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Game Programming Gems series, 145
gamuts, 23-24
"The Gathering" session on hardware programming, 146
Gaussian distribution function, modeling the slope distribution, 75
GDC (Game Developer's Conference), 146
geometric attenuation function, 76
geometry processing units (GPUs), 5
GetDeviceCaps() function, 115
glancing angle, 69
glass-air interface, 70, 71
global coordinate system, 98
global illumination, in the environment, 34
global world space coordinate system, transforming from local space into, 98
Gouraud shading, 282
GPUs (geometry processing units), 5
graftals, 86-87
graphics programming, resources on, 146-147
gray-scale vector, creating to run along the black-white axis of the color cube, 28
Greater-Than or Equal-To, setting, 261
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