About the CD-Rom

The CD-ROM included with this book contains all of the files you'll need to follow along. It contains ATI's RenderMonkey and a collection of shaders for the book written with RenderMonkey. Also included is the DirectX 8.1 SDK from Microsoft. If you don't have a graphics card capable of running shaders in hardware, RenderMonkey will let you run the shaders using the reference rasterizer from the SDK (but they will run very slowly!).

If you have a Windows 2000 or Windows XP machine, then the CD should automatically run your browser and bring up the index.html file on the CD. If nothing happens after you insert the CD, open the CD and click on the index.html file.

COMPONENT LIST

ATI RenderMonkey v0.52Beta.exe

The installation program for ATI's RenderMonkey (0.52b) is an easy to use tool for exploring vertex and pixel shader programming.

ATI RenderMonkey v0.5Beta.pdf

PDF documentation for RenderMonkey

ATI RenderMonkey Subdirectory

The subdirectory for all the additional shaders, models, and textures used in the book that go along with RenderMonkey

ColorSpace.exe

The ColorSpace tool described in the book

DirectX 8.1 SDK

The Microsoft DirectX 8.1 SDK will install the development tools for writing DirectX applications. If you have a fast Internet connection, you might try to download the DirectX 9 SDK instead. However, all of the samples on this CD-ROM will work with the DirectX 8.1 SDK also included on this CD-ROM.



Real-Time Shader Programming(c) Covering Directx 9. 0
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors: Ron Fosner

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