References

[ABRASH 1992] Abrash, Michael. Dr. Dobb's Journal 17 (8): 149, 1992. Also in Abrash, Michael, Zen of Graphics Programming. Coriolis Group, 1996, p. 649. Also see http://www.whisqu.se/per/docs/graphics77.htm.

[ASHIKHMIN 2000] Ashikhmin, Michael, andPeterShirley. An Anisotropic Phong Model. Technical Report UUCS-00-014. Dept. Computer Science, University of Utah, August 13, 2000.

[BLINN 1977] Blinn, J. F. "Models of Light Reflection for Computer Synthesized Pictures," Computer Graphics (Proceedings of Siggraph 97, Annual Conference Series), 1977, pp. 192–198. Also see Wolfe, Rosalee (ed.). Seminal Graphics: Pioneering Efforts that Shaped the Field. New York: ACM Press, 1998 (ASIN: 158113052X).

[BRDF] Some online BRDF databases: http://www.cs.columbia.edu/CAVE/coret, http://www.graphics.cornell.edu/online/measurements, and http://math.nist.gov/~Fhunt/appearance.

[BUI 1998] Bui-Tong, Phong. "Illumination for Computer Generated Pictures," Comm. ACM 18 (6): 311–317, 1975. Also see Wolfe, Rosalee (ed.). Seminal Graphics: Pioneering Efforts that Shaped the Field. New York: ACM Press, 1998 (ASIN: 158113052X).

[COOK 1982] Cook, Robert L., andKenneth E. Torrance. "A Reflectance Model for Computer Graphics," ACM Transaction on Graphics 1(2): 7–24, 1982.

[DEMPSKI 2001] Dempski, Kelly. Real-Time Rendering Tricks and Techniques in DirectX. Cincinnati, OH: Premier Press, 2001 (ISBN 1-931841-27-6).

[ENGEL 2002] Engel, Wolfgang F. (ed.). Direct3D ShaderX. Plano, TX: Wordware Publishing, 2002 (ISBN 1-55622-041-3).

[FAIRN 1998] Fairn, G., and D. Hansford. The Geometry Toolbox for Graphics and Modeling. Natick, MA: A. K. Peters, 1998 (ISBN: 1568810741).

[FISHER 1994] Fisher, F., and A. Woo. "R.E versus N.H Specular Highlights," in Paul Heckbert (ed.), Graphics Gems IV. San Diego, CA: Academic Press, 1994, pp. 388–400.

[FOSNER 2000] Fosner, Ron. "All Aboard Hardware T&L." Game Developer, April 2000.

[GLASSNER 1992] Glassner, Andrew. "Darklights," in David Kirk (ed.), Graphics Gems III. San Diego, CA: Academic Press, 1992, pp. 366–368.

[GOOCH 1998] Gooch, Amy Ashurst, Bruce Gooch, Peter Shirley, and Elaine Cohen. "A Non-Photorealistic Lighting Model for Automatic Technical Illustration," Computer Graphics (Proceedings of Siggraph 98, Annual Conference Series), 1988, pp. 447–452. Also see http://www.cs.utah.edu/~gooch/SIG98/abstract.html.

[GOOCH 2001] Gooch, Bruce, and Amy Ashurst Gooch. Non-Photorealistic Rendering. Natick, MA: A. K. Peters Ltd., 2001 (ISBN: 1-568811-33-0).

[HALL 1989] Hall, R. Illumination and Color in Computer Generated Imagery (Monographs in Visual Computing). New York: Springer-Verlag, 1989 (ISBN: 0387967745).

[HAEBERLI 1990] Haeberli, Paul E. "Paint By Numbers: Abstract Image Representations," Computer Graphics (Proceedings of Siggraph 90, Annual Conference Series) 24(4): 207–214, August 1990.

[HE 1991] He, XiaoD., Kenneth E. Torrance, F. Sillion, and Donald P. Greenberg. "A Comprehensive Physical Model for Light Reflection." Computer Graphics (Proceedings of Siggraph 91, Annual Conference Series) 25(4), July 1991.

[HE 1992] He, Xiao D., Patrick O. Heynen, Richard L. Phillips, Kenneth E. Torrance, David H. Salesin, and Donald P. Greenberg. "A Fast and Accurate Light Reflection Model," Computer Graphics (Proceedings of Siggraph 92, Annual Conference Series) 26(2): 253–254, July 1992.

[HECHT 2001] Hecht, U. Optics (4th ed.). Boston, MA: Addison-Wesley Publishing, 2001 (ISBN: 0805385665).

[HILL 2000] Hill, F. S. Computer Graphics Using OpenGL (2nd ed.). Upper Saddle River, N.J.: Prentice Hall, 2000 (ISBN: 0023548568).

[KALNINS 2002] Kalnins, Robert D., Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Philip L. Davidson, Matthew Webb, John F. Hughes, and Adam Finkelstein. "WYSIWYG NPR: Drawing Strokes Directly on 3D Models." To appear in Computer Graphics (Proceedings of Siggraph 02, Annual Conference Proceedings), July 2002. Also see http://www.cs.brown.edu/people/bjm/publications.htm.

[KOWALSKI 1999] Kowalski, Michael A., Lee Markosian, J. D. Northrup, Lubomir Bourdev, Ronen Barzel, Loring S. Holden, and John F. Hughes. "Art-Based Rendering of Fur, Grass, and Trees," Computer Graphics (Proceedings of Siggraph 99, Annual Conference Series), 1999, pp. 433–438. Also see http://www.cs.brown.edu/people/lem/research/kowalski-s99-preprint-300dpi.pdf.

[LASSETER 1987] Lasseter, John. "Principles of Traditional Animation Applied to 3D Computer Animation," Computer Graphics (Proceedings of Siggraph 87, Annual Conference Series) 21(4): 35–44, July 1987.

[LENGYEL] Lengyel, Eric. Mathematics for 3D Game Programming and Computer Graphics. Rockland, MA: Charles River Media, 2002 (ISBN 1-58450-037-9).

[MEIER 1996] Meier, Barbara J. "Painterly Rendering for Animation," Computer Graphics (Proceedings of Siggraph 96, Annual Conference Series), August 1996. Also see http://www.cs.brown.edu/people/bjm/publications.htm.

[MSSDK] Microsoft's DirectX SDK is available online by selecting the DirectX menu item found at http://msdn.microsoft.com/library.

[OREN 1994] Oren, M., and S. Nayar. "Generalization of Lambert's Reflectance Model," Com. Assn. Comp. Machinery, 1994.

[OREN 1992] Oren, M., and S. Nayar. "Generalization of the Lambertian Model and Implications for Machine Vision," Int. J. of Comp. Vision 14(3), 1992.

[OSTROMOUKHOV 1999] Ostromoukhov, Victor. "Digital Facial Engraving," Computer Graphics (Proceedings of Siggraph 99, Annual Conference Series), 1999, pp. 417–424.

[OSTROMOUKHOV 1995] Ostromoukhov, Victor, and Roger D. Hersch, "Artistic Screening," Computer Graphics (Proceedings of SIGGRAPH 95, Annual Conference Series), 1995, pp. 219–228.

[POULIN 1990] Poulin, Pierre, and Alain Fournier. "A Model for Anisotropic Reflection," Computer Graphics (Proceedings of Siggraph 99, Annual Conference Proceedings), 1999, pp. 273–282.

[PRAUN 2001] Praun, Emil, Hughes Hoppe, Matthew Webb, and Adam Finkelstein. "RealTime Hatching," Computer Graphics (Proceedings of Siggraph 01, Annual Conference Series), 2001, pp. 579–584.

[ROMNEY 1969] Romney, G. W., G. S. Watkins, and D. C. Evans. "Real Time Display of Computer Generated Half-Tone Perspective Pictures," Proceedings 1968 IFIPS Congress. Amsterdam: North Holland Publishing Co., 1969, pp. 973–978.

[RTR 2002] Akenine-Möller, Tomas, and Eric Haines. Real Time Rendering (2nd ed.). Natick, MA: A. K. Peters Ltd., July 2002 (ISBN: 1568811829).

[SCHLICK 1994] Schlick, Christophe. "A Fast Alternative to Phong's Specular Shading Model," in Paul Heckbert (ed.), Graphics Gems IV. San Diego, CA: Academic Press, 1994, pp. 363–366. Also see http://dept-info.labri.u-bordeaux.fr/~schlick/DOC/gem3.html.

[STREIT 1998] Streit, Lisa, and John Buchanan. "Importance Driven Halftoning," Eurographics 98 (3)17, 1998. Also see http://citeseer.nj.nec.com/streit98importance.html.

[STREIT 1999] Streit, Lisa, O. Veryovka, and John Buchanan. "Non-photorealistic Rendering Using an Adaptive Halftoning Technique," Computer Graphics (Proceedings of Siggraph 99, Annual Conference Series), 1999. Also see http://pages.cpsc.ucalgary.ca/~jungle/skigraph99/papers/streit.pdf.

[STROTHOTTE 2002] Strothotte, Thomas, and Schlechtweg, Stefan. Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation. San Francisco: Morgan Kaufmann, April 2002 (ISBN 1-55860-787-0).

[TROWBRIDGE 1975] Trowbridge, Y.S., and K.P. Reitz. "Average Irregularity Representation of a Rough Surface for Ray Reflection," J. Opt. Soc. of America 65: 531–536, 1975.

[TURKOWSKI 1990] Turkowski, Ken. "Properties of Surface-Normal Transformations," in Andrew Glassner (ed.), Graphics Gems I. Diego, CA: Academic Press, 1990, pp. 539–547. Also see http://www.worldserver.com/turk/computergraphics/papers.html#Image%20Registration.

[VERTH 2000] Van Verth, Jim. "Math for Programmers." Course Notes. Game Developer's Conference, San Jose, CA, 2001.

[WARD 1992] Ward, Gregory. "Measuring and Modeling Anisotropic Reflection," Computer Graphics (Proceedings of Siggraph 92, Annual Conference Series) 26 2): 265–272, July 1992.

[WARNOCK 1969] Warnock, J. "A Hidden-Surface Algorithm for Computer Generated Half-tone Pictures." Computer Science Department TR 4–15, NTIS AD-753 671, University of Utah, 1969.

[WEBB 2002] Webb, Matthew, Emil Praun, Hughes Hoppe, and Adam Finkelstein. "Fine Tone Control in Hardware Hatching," Proceedings of the Second International Symposium on Non-Photorealistic Animation and Rendering (NPAR), 2002, pp. 53–58.

[WINKENBACH 1994] Winkenbach, Georges, and David H. Salesin. "Computer-Generated Pen-and-Ink Illustration," Computer Graphics (Proceedings of Siggraph 94, Annual Conference Series), 1994, pp. 91–100. Also see http://inklination.com/Documents/Siggraph94.pdf.

[WOLFE 1998] Wolfe, Rosalee. (ed.). Seminal Graphics: Pioneering Efforts that Shaped the Field. New York: ACM Press, 1998 (ASIN: 158113052X).



Real-Time Shader Programming(c) Covering Directx 9. 0
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors: Ron Fosner

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net