Summary

[ LiB ]

I must apologize for the length of this chapter. The truth of the matter is that MUDs are extremely complex games internally, and the only way you're going to get anything done is with tons of designing, and tons of code.

Within this chapter, I've shown you some important concepts about entities within the game, and how they are stored to disk. I've also shown you the three main connection handlers used within SimpleMUD: the logon, training, and game handlers.

All these concepts will be built upon and improved within the next few chapters. For the next chapter, I'll be covering the map system and the store system of SimpleMUD.

[ LiB ]


MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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