Chapter 9. Maps, Stores, and Training Rooms

[ LiB ]

Chapter 9. Maps, Stores, and Training Rooms

In the previous chapter, I showed you the complete baseline for the SimpleMUD, which included everything dealing with entities, databases, logs, items, players, and the three connection handlers. Unfortunately, with all that code, you still don't have anything more than a glorified chat program.

This chapter takes the game to the next level, by adding the mapping system, as well as stores and training rooms, which are special types of rooms.

In this chapter, you will learn how to:

  • Add a simple map system to the game

  • Add stores to the game

  • Add training rooms to the game

  • Implement the new commands dealing with maps, stores, and training rooms

  • Implement the new item getting-and-dropping commands

[ LiB ]


MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net