Appendix C: Bibliography

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Alexander, Christopher. 1979. The Timeless Way of Building. Oxford University Press.

Beyer, Hugh and Holtzblatt, Karen. 1998. Contextual Design. Morgan Kaufmann Publishers.

Borchers, Jan. 2001. A Pattern Approach to Interaction Design. John Wiley and Sons.

Borenstein, Nathaniel S. 1994. Programming As If People Mattered. Princeton University Press.

Buxton, Bill. 1990. "The ‘Natural’ Language of Interaction: A Perspective on Non-Verbal Dialogues." Laurel, Brenda, ed. The Art of Human-Computer Interface Design. Addison-Wesley.

Carroll, John M. ed. 1995. Scenario-based Design. John Wiley and Sons.

Carroll, John M. 2000. Making Use: Scenario-based Design of Human-Computer Interactions. The MIT Press.

Constantine, Larry L. and Lockwood, Lucy A. D. 1999. Software for Use. Addison-Wesley.

Constantine, Larry L. and Lockwood, Lucy A. D. 2002. forUse Newsletter #26, October. http://www.foruse.com/newsletter/foruse26.htm

Cooper, Alan. 1999. The Inmates Are Running the Asylum. SAMS/Macmillan.

Crampton Smith, Gillian and Tabor, Philip. 1996. "The Role of the Artist-Designer." Winograd, Terry, ed. Bringing Design to Software. Addison-Wesley.

Csikszentmihalyi, Mihaly. 1991. Flow: The Psychology of Optimal Experience. HarperCollins.

DeMarco, Tom and Lister, Timothy R. 1999. Peopleware. Dorset House.

Garrett, Jesse James. 2002. The Elements of User Experience. New Riders Press.

Gellerman, Saul W. 1963. Motivation and Productivity. Amacom Press.

Goodwin, Kim. 2001. "Perfecting Your Personas." Cooper Newsletter, July/August. http://www.cooper.com/newsletters/2001_07/perfecting_your_personas.htm

Goodwin, Kim. 2002. "Getting from Research to Personas: Harnessing the Power of Data." http://www.uiconf.com/7west/goodwin_article_2.htm

Goodwin, Kim. 2002a. Cooper U Interaction Design Practicum Notes. Cooper.

Grudin, J. and Pruitt, J. 2002. "Personas, Participatory Design and Product Development: An Infrastructure for Engagement." PDC'02: Proceedings of the Participatory Design Conference.

Heckel, Paul. 1994. The Elements of Friendly Software Design. Sybex.

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Johnson, Jeff. 2000. GUI Bloopers. Morgan Kaufman Publishers.

Kobara, Shiz. 1991. Visual Design with OSF/Motif. Addison-Wesley.

Korman, Jonathan. 2001. "Putting People Together to Create Good Products." Cooper Newsletter, September. http://www.cooper.com/newsletters/2001_09/putting_people_together_to_create_new_products.htm

Krug, Steve. 2000. Don't Make Me Think! New Riders Press.

Kuutti, Kari. 1995. "Work Processes: Scenarios as a Preliminary Vocabulary." Carroll, John M., ed. Scenario-based Design. John Wiley and Sons, Inc.

Laurel, Brenda. 1991. Computers as Theatre. Addison-Wesley.

McCloud, Scott. 1994. Understanding Comics. Kitchen Sink Press.

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Mullet, Kevin and Sano, Darrell. 1995. Designing Visual Interfaces. Sunsoft Press.

Nelson, Theodor Holm. 1990. "The Right Way to Think about Software Design." Laurel, Brenda, ed. The Art of Human-Computer Interface Design. Addison-Wesley.

Newman, William M. and Lamming, Michael G. 1995. Interactive System Design. Addison-Wesley.

Nielsen, Jakob. 1993. Usability Engineering. Academic Press.

Nielsen, Jakob. 2000. Designing Web Usability. New Riders Press.

Nielsen, Jakob. 2002. http://www.useit.com

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Pinker, Stephen. 1999. How the Mind Works. W. W. Norton & Company.

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Reimann, Robert M. 2001. "So You Want to Be an Interaction Designer." Cooper Newsletter, June. http://www.cooper.com/newsletters/2001_06/so_you_want_to_be_an_interaction_designer.htm

Reimann, Robert M, and Forlizzi, Jodi. 2001. "Role: Interaction Designer." Presentation to AIGA Experience Design 2001. http://www.aiga.org/resources/content/5/5/6/documents/Artifact_Forlizzi_Reimann.ppt

Reimann, Robert M. 2002. "Bridging the Gap from Research to Design." Panel Presentation, IBM Make IT Easy Conference.

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Rudolf, Frank. 1998. "Model-Based User Interface Design: Successive Transformations of a Task/Object Model." Wood, Larry E., ed. User Interface Design: Bridging the Gap from User Requirements to Design. CRC Press.

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Weiss, Michael J. 2000. The Clustered World: How We Live, What We Buy, and What It All Means About Who We Are. Little Brown & Company.

Winograd, Terry, ed. 1996. Bringing Design to Software. Addison-Wesley.

Wirfs-Brock, Rebecca. 1993. "Designing Scenarios: Making the Case of a Use Case Framework." SmallTalk Report, Nov–Dec.

Wixon, Dennis and Ramey, Judith, eds. 1996. Field Methods Casebook for Software Design. John Wiley and Sons.

Wood, Larry E. 1996. "The Ethnographic Interview in User-Centered Task/Work Analysis." Wixon, Dennis and Ramey, Judith, eds. Field Methods Casebook for Software Design. John Wiley and Sons.

STYLE GUIDES

Apple Computer. 1992. Macintosh Human Interface Guidelines. Addison-Wesley.

Apple Computer. 2002. Aqua Human Interface Guidelines. http://developer.apple.com/techpubs/macosx/Essentials/AquaHIGuidelines/

Microsoft. 1995. The Windows Interface Guidelines for Software Design. Microsoft Press.

Sun MicroSystems. 1990. Open Look Graphical User Interface Application Style Guidelines. Addison-Wesley.




About Face 2.0(c) The Essentials of Interaction Design
About Face 2.0(c) The Essentials of Interaction Design
ISBN: N/A
EAN: N/A
Year: 2006
Pages: 263

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