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Certified Macromedia Flash MX Designer Study Guide
Certified Macromedia Flash MX Designer Study Guide
ISBN: 0321126955
EAN: 2147483647
Year: 2001
Pages: 142
Authors:
Christopher Hayes
BUY ON AMAZON
Certified Macromedia Flash MX Designer Study Guide
Table Of Contents
Dedication
Acknowledgements
About the Author
Introduction
What Is the Certified Flash Designer Exam?
The Macromedia Certified Professional Program
Reasons to Get Certified
About the Exam
How to Use This Book
Where to Go From Here
Part 1: Flash MX Basic Requirements:Project Architecture, Page and Interface Layout
Chapter 1. Page and Interface Layout
The Flash Interface
Introduction to the Timeline
Introduction to Layers
Panels
The Flash Player
Printing Capabilities
Summary
Sample Questions
Chapter 2. Flash Architecture
Creating New Movies
Saving Movies
Scenes
Download Efficiency
Summary
Sample Questions
Part 2: Effective Visual Design and Scripting
Chapter 3. Flash Building Blocks
Vector vs. Bitmap
Symbols
The Timeline
Layers
Summary
Sample Questions
Chapter 4. Using Type
Creating Text
Summary
Sample Questions
Chapter 5. Using Color
The Color Mixer
The Color Swatches Panel
Summary
Sample Questions
Chapter 6. Tools
Transform Capabilities
Drawing Tools
Painting Tools
Summary
Sample Questions
Part 3: Effective Motion Design and ActionScripting
Chapter 7. Buttons
The Four Button Frames
Creating Buttons
Using a Button in a Document
Button Actions
Enabling, Editing, and Testing Buttons
Summary
Sample Questions
Chapter 8. Motion Design
Animation
Importing Graphics and Bitmaps
Summary
Sample Questions
Chapter 9. Introduction to ActionScript
What Is ActionScript?
Actions Panel
Summary
Sample Questions
Chapter 10. Events
What Is an Event?
Using Event Handlers
Programming Events
Button Events
Clip Events
Summary
Sample Questions
Chapter 11. Variables
What Is a Variable?
Scope of a Variable
Expressions
Data Types
Naming Variables
Loading Variables
Summary
Sample Questions
Chapter 12. Functions
What Is a Function?
Flash MX Functions
Using Functions
Function Literals
Summary
Sample Questions
Chapter 13. Objects
What Is an Object?
Flash MX Objects
Naming Objects
Summary
Sample Questions
Chapter 14. Methods
What Is a Method?
Flash MX Methods
Naming and Calling Methods
Summary
Sample Questions
Part 4: Effective Optimization and Output Design
Chapter 15. Sound
Sound Sampling
Supported Sound File Formats
Importing Sound
Linking Sound
Sound Object
Summary
Sample Questions
Chapter 16. File Size Optimization
Ways to Optimize Your Flash Movie
What Should Be Kept to a Minimum and Why
Identifying Optimization Needs
Publish Settings
Summary
Sample Questions
Part 5: Appendix
Appendix A. Answers
Chapter 1
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Certified Macromedia Flash MX Designer Study Guide
ISBN: 0321126955
EAN: 2147483647
Year: 2001
Pages: 142
Authors:
Christopher Hayes
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Database Modeling
Getting Started
ORM Constraints
Reverse Engineering and Importing to ORM
Creating a Basic Logical Database Model
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 1.1 Install OpenSSH to Replace the Remote Access Protocols with Encrypted Versions
Step 1.2 Install SSH Windows Clients to Access Remote Machines Securely
Step 3.2 Use PuTTY / plink as a Command Line Replacement for telnet / rlogin
Step 4.2 Passphrase Considerations
Step 4.5 How to use OpenSSH Passphrase Agents
VBScript Programmers Reference
Regular Expressions
HTML Applications
Appendix B Variable Naming Convention
Appendix F The Scripting Runtime Library Object Reference
Appendix L ActiveX Data Objects
C & Data Structures (Charles River Media Computer Engineering)
C Operators
Storage of Variables
Problems in Arrays, Searching, Sorting, Hashing
Problems in Stacks and Queues
Miscellaneous Problems
Pocket Guide to the National Electrical Code(R), 2005 Edition (8th Edition)
Article 90 Introduction
Article 250 Grounding and Bonding
Example No. D1(b) One-Family Dwelling
Example No. D4(a) Multifamily Dwelling
Example No. D11 Mobile Home (See 550.18)
Digital Character Animation 3 (No. 3)
Chapter One. Basics of Character Design
Hierarchies and Character Animation
The Mechanics of Walking
Developing a Story
Conclusion
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