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Graphic Design
The Hidden Power of Flash Components - page 1
Buy on amazon.com >>
Hamlin S. J.
,
Tarbell J.
,
Williams B.
<< Previous book
Next page >>
1
2
Table of Contents
Table of Contents
Table of Contents
BackCover
The Hidden Power of Flash Components
Introduction
How Is This Book Organized?
How to Contact the Authors
Chapter 1: What are Components and Why Should I Care?
The Power of Components
All Right, Already So What Is a Component Exactly?
What Can I Do with Components?
Where Can I Find Components?
Conclusion
Chapter 2: Using Components 101
Parameters and the Default Component User Interface
Exploring the Component Parameters Panel
Exploring the Component Definition Dialog Box and Value Types
Experimenting with Values
Conclusion
Chapter 3: Using Components with Custom User Interfaces
The Feel of a Custom UI
Using Components with Custom Interfaces
Conclusion
Chapter 4: Button Components
Editing Color and Font Parameters
Adjusting the Dimensions of Components with Live Preview
Working with MXP Files
Conclusion
Chapter 5: Interface Components
Using Basic ActionScript with Components
Editing Click Actions in Components
Loading a URL
Loading a Movie
Using Simple Scripts for Basic Navigation
Using the Advanced Script to Call Custom Functions
Conclusion
Chapter 6: Animation Components
The Animation Component Set
Customizing the Artwork Used by Animation Components
Understanding the Limits of Flash Animation
Using Multiple Animation Components
Conclusion
Chapter 7: Text Effect Components
Why Use Component Text Effects?
The Text Effect Component Set
The FlushTextEffect Component
Shared Fonts in Flash MX
The ScrambleTextEffect Component
The SpinTextEffect Component
The FlushTextEffect Component and Shared Fonts
Conclusion
Chapter 8: Video and Audio Components
The Audio Player
The Video Player
ActionScript Control of the Players
Conclusion
Chapter 9: Game Components
Editing a Quiz Component
Customizing the Images
Editing a Concentration Component
Replacing the Images
Conclusion
Chapter 10: Creating Components
The Process of Component Creation
Basic Component Creation: The RandomSquares Component
Advanced Component Creation: The Particles Component
Conclusion
Chapter 11: Component Extras
Understanding the Role of a Custom UI
Designing a Custom UI
Creating a Custom Icon
Component Live Previews
Packaging Components for Mass Release
Conclusion
Chapter 12: Troubleshooting Components
Preloading Components
Building Conscientious Components
Reducing Errors in Component Creation
Common Mistakes with MXP Files
1
2
Buy on amazon.com >>
Hamlin S. J.
,
Tarbell J.
,
Williams B.
<< Previous book
Next page >>