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calling custom functions, 95–105, 96–98, 103
carets (^) for bitwise XOR, 229–230
Center x-Position parameter, 50
Center y-Position parameter, 50
Centerpoint Offset parameter, 114
Centerpoint Offset Variation parameter, 114
Chance Of Drop parameter, 117
Chance Of Switch parameter, 117
change_color method, 194
change_convergence_point method, 204
change_convergence_radius method, 204
change_frame_delay method, 204
Chapter2_A_Modified.fla file, 17, 28
Chapter2_A_Start.fla file, 16, 17
Chapter3_A_Modified.fla file, 37, 39
Chapter3_A_Start.fla file, 37, 38
character limitations in animation, 128
check_for_new_particle method, 199–200
Circle Radius parameter, 50
classes for components
compatibility of, 236–238
development of, 194–197, 196–197
Click Action Parameters screen, 80–83, 80–81, 92, 92
click actions, editing, 79–83, 79–81
clipart.com, 74
closing Components Parameters panel, 28, 47
code
assembling, 198–199
basic methods in, 199–203
control methods in, 203–206, 205, 207
for RandomSquares component, 186–189, 187, 189
color
for buttons, 56–65, 56–58, 60–64
random, 181
Color data type, 184
entering, 111
working with, 25–26, 26
Color dialog box, 26
Color Mixing Chaos parameter
for Pond Ripples, 114–115, 115
for Seeds, 120
Color Points list, 112
Color Points parameter, 108
Color Snap parameter, 108
combo boxes, 212–213
ComboBox component, 213
common multiple animation components, 129–130, 129–130
compatibility of components, 235–240, 236
Component Definition dialog box, 21–22, 21–22
for live previews, 218, 218
for parameters
changing, 234
defining, 183–186, 184–185
for Particles, 235–236, 236
Component Elements folder, 122
component user interface (UI), 4, 5
components, 1
ActionScript with, 74–79, 74–77
animation. See animation components
audio. See audio components
buttons, 55
color and font parameters for, 56–65, 56–58, 60–64
dimensions of, 65–68, 65–68
MXP files for, 68–72, 68–72
compatibility of, 235–240, 236
creating, 179–180
classes in, 194–197, 196–197
code assembly in, 198–206, 205, 207
design in, 180–181
modules for, 191–194
random colors in, 181
RandomSquares, 183–189, 184–187, 189
squares in, 182–183
description of, 3–4
editing
assets, 44, 45
click actions in, 79–83, 79–81
game. See game components
identifying, 4–5, 4–5
interactive sizing of, 231–232
live previews of, 217–218, 218
mode tracking, 227–231
packaging, 218–221, 219–221
power of, 2–3, 2
preloading, 224–227, 224–227
robust, 233
sources of, 11–12
text effect. See text effect components
troubleshooting. See troubleshooting components
user interfaces with
custom, 37–40, 38–40
default, 16–17, 16–17
uses for, 5–11, 6–8, 10
video. See video components
Components Parameters panel, 18–20, 18–20
closing, 28, 47
resizing, 48–50, 48–49
Concentration components
editing, 170–174, 171
images for, 174–178, 174–178
concentration.fla file, 170, 171
concentration game, 9–11, 10
Concentric Path component, 116–117, 116–118
conditional statements, 101–102
constructors, 198
Converge X parameter, 41
Converge Y parameter, 41
Convergence parameter, 41
Convergence Radius parameter, 190, 195
Convergence X parameter, 190, 195
Convergence Y parameter, 190, 195
copying components, 17, 17
CornerAlign.fla file, 232
Correct Sound parameter for Quiz, 166
CorrectSound parameter in Concentration, 173
create_particle method, 200–201, 237
Creation Handler parameter, 191, 195
custom functions, calling, 95–105, 96–98, 103
custom user interfaces, 33
3D Spin Menu component parameters in, 50–53, 51–53
associating actions with graphics in, 213–216, 216
Components Parameters panel resizing, 48–50, 48–49
using components with, 37–40, 38–40
creating, 211–213, 211–213
designing, 210
editing component assets, 44, 44
feel of, 34–35, 34–35
good and bad, 35–37, 36–37
improvements in, 44, 46, 46–47
purpose of, 210
Spikes component parameters, 40–43, 41–43
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