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Macromedia
Flash has progressed far beyond its
In the context of the Web at the time, that was hot stuff, and it started something of a revolution. Now Flash is all but the de facto Internet multimedia standard. As such, people of just about every discipline, from former print graphic designers and HTML programmers to
Many of those new to Flash are in for a rude awakening because in order to be competitive on the increasingly sophisticated realm of the Web, Flash files frequently require significant Flash programming (ActionScript). Although ActionScript's genesis was also relatively humble, the scripting language for Flash has evolved into something that is often beyond the means of many
Components are the answer to this dilemma. Components allow Flash users to implement functionality that is based on advanced ActionScript without the need to actually work with the ActionScript. While
Components can also be very useful for advanced Flash users as well as beginners. For advanced programmers, components offer the ability to implement necessary functionality quickly and easily—allowing the programmers to focus on something else.
Anyone who is even half serious about working with Flash should learn to utilize components. This book is for
If you are familiar with components and you are interested in some of the specific components featured in this book, there is no reason why you cannot skip ahead to those chapters.
Each chapter features one or more components that you'll find on the
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This book begins by
Chapter 1 : What Are Components and Why Should I Care? This chapter explains the incredible value of using components and discusses common misconceptions concerning components. Specifically, you'll see that the components that come with Flash MX are not indicative of the real raw potential that components truly embody.
Chapter 2
: Using Components 101
We jump right into the basics of using components,
Chapter 3
: Using Components with Custom
Chapter 4 : Button Components This chapter leads you through using and customizing various button components that come on the companion CD. You'll learn how to use a single component to create several different animated button effects, and also learn about components that utilize Live Preview and how to install an MXP file.
Chapter 5 : Interface Components See how to utilize components to create popular interface elements using the example of a drop-down menu. You will learn how to implement navigational elements with components that use goto commands, Load Movie, and function calls.
Chapter 6 : Animation Components You will see how to generate an array of animation effects. Explore the value of combining duplicates of components that have slightly different parameter settings—or even completely different art or audio resources—to enrich their effects.
Chapter 7
: Text Effect Components
Chapter 7 looks at components that deal with text and text-
Chapter 8 : Video and Audio Components This chapter steps you through using and customizing various video and audio components provided on the book's CD. You will learn how to utilize the components to generate controls for video and audio assets, such as volume controls and fast-forward/rewind controls.
Chapter 9
: Game Components
You'll learn how to utilize the components to generate Flash-based
Chapter 10
: Creating Components
Move beyond just using, or customizing,
Chapter 11 : Component Extras Using a component from Chapter 10, I show you how to generate a professional-looking custom user interface for your component. You will also learn how to utilize Live Preview and how to create MXP files.
Chapter 12 : Troubleshooting Components In this chapter you will learn how to deal with common troubleshooting issues related to building and testing components. You'll learn how to embed the user interface in your Flash MX components and how to make components compatible with Flash 5.
| Component |
One of the most important
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The components featured in this book are not just simple ones used to create radio
These components are
| On the CD |
All images, movies, sound files, or animations used as practice files in the book are provided on the CD so you can work along with the exercises. They are Mac- and Windows-compatible and in common formats supported by Flash. These files are for educational purposes only and should not be used elsewhere except as described in the CD README file. |
Just as Macromedia Flash works on both Macintosh and Windows operating systems, the book always gives shortcuts for both so that users on either platform can successfully use the book and techniques. The standard notation for shortcuts gives Mac and Windows keys at the same time: Mac/Windows + (whatever). For example, Command/Ctrl+O will
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Ctrl |
Command/Ctrl+X |
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Control+click |
right-click |
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