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Custom
Like plug-ins for programs such as Adobe Photoshop, custom UIs can be very wild and fanciful or they can be very conservative and unimaginative. Whether a custom UI is actually an improvement over the default UI is entirely up to the component designer.
Most of the
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Buttons are one of the main resources in Flash that are used to facilitate interaction. It is very easy to create buttons in Flash, but even something as simple as this can be made easier by components. What if you need to create 10 buttons with a consistent look and feel? What if you're graphically challenged—wouldn't it be nice if you could get a component to draw the
In this chapter, you will look at several components used to create buttons. You will learn more about editing the component parameters for colors and fonts. You will also learn about components that use Live Preview, and you will learn some of the advantages and disadvantages of using Live Preview. You will begin working with the Components panel. You will learn what an MXP file is for, and you will also learn about the Macromedia Extension Manager.
In general, this chapter continues your journey to become more familiar and comfortable with components. The more practice you have working with components, the more you will see their incredible value and potential.
Editing
Adjusting component dimensions
Working with MXP files
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Test the movie and roll over the various buttons (see Figure 4.2). Notice that each of the buttons looks the same except that the default and rollover colors are different and the top center button is also wider than the other buttons. Each of these
Figure 4.2:
The movie shows nine buttons on the stage.
Open the library and notice that the PixelButton component has a custom icon instead of the default component icon (see Figure 4.3). If you are not familiar with the default icons for Flash resources-such as movie clips, graphic symbols, bitmap symbols, audio symbols, and components-then it might not be very easy to spot a custom icon. Custom icons, however, cannot be created for anything other than
Figure 4.3:
The PixelButton component features a custom icon in the library.
Custom component icons can help distinguish one component from another. They are particularly useful if you are using a series of components that have similar
Select the top-left PixelButton component in the first column on the stage (the instance of the PixelButton that is green with a red outline) and press Option/Alt+F7 to open the Component Parameters panel. Read the Instructions if you like (see Figure 4.4) and then click the
Figure 4.4:
The first page of the Component Parameters panel for an instance of the PixelButton component
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Notice that you did not have to copy a UI.swf file to the local computer as discussed in Chapter 3. This is because the custom UI for the PixelButton component is embedded into the component. This means that an external .swf file is not needed for the custom UI. Embedding custom UIs will be covered in Chapter 11.
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The PixelButton custom UI contains three pages of parameters. Here's description of each parameter:
Button Text
Specifies text that will appear on the button. You can enter
Text
Inner Bevel Color, Outer Bevel Color Specifies the default colors of the button and its border. If the color of the first parameter is the same as the color specified for the Text Color parameter, the text may not be visible.
Rollover Inner Bevel Color, Rollover Outer Bevel Color Specifies the rollover colors of the button and its border. If the color of the Rollover Inner Bevel Color parameter is the same as the color specified for the Text Color parameter, the text may not be visible on rollover. If you specify the same for the Outer Bevel Color parameter as the Rollover Outer Bevel Color, then the border will not change color on rollover.
Button Width, Button Height Specifies the width and height of the button, in pixels.
Band Spacing Specifies the width of the border. The larger the value, the more the border will push into the button area. Very large values may make the main button area too small. This parameter accepts values from 2 to 50.
Action Type
Specifies whether to load a URL, load a movie, or specify an action. Selecting any option will produce a
URL
Allows you to specify a URL that will be opened if the
URL Window Specifies how you want the URL to load. The value _self will load the URL in the current browser window. Selecting _blank will load the URL in a new browser window. This parameter is only available if you specify URL in the Action Type parameter.
Load Movie SWF Specifies the movie to load. For example, enter move.swf to specify the movie to load. This parameter is only available if you specify Load Movie in the Action Type parameter.
Load Movie Level Specifies the level to load the movie in. If you enter 0 for the level, the movie you load will replace the current movie (which is not typically the desired effect). This parameter is only available if you specify Load Movie in the Action Type parameter.
Action Use this to specify an action that will be executed when the user clicks on the button. For example _root.instance_name.gotoAndStop(10); . This parameter is only available if you specify Action in the Action Type parameter.
Now change the text in the Button Text parameter to "Components". Move the Component Parameters panel so that you can see the instance of the PixelButton component that you are editing. Notice that the text has already been changed on the button (see Figure 4.5). You did not have to close the Component Parameters panel and you did not have to publish or test the movie in order to see the change that you made to the value of the Button Text parameter.
Figure 4.5:
The change that you make to the Button Text parameter is reflected on the instance of the component.
This behavior is made possible by a new feature in Flash MX called Live Preview. Components that take advantage of Live Preview let you see edits that you make to the component without forcing you to publish the movie. Obviously, this can help save time and frustration because you don't have to test and retest the movie as you make changes to the component's parameters. However, as you will see, there are some drawbacks to Live Preview.
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One of the key problems with Live Preview is that it can tend to slow things down while you are working in Flash. As you will learn in Chapter 11, Live Preview is implemented by creating a Flash movie that actually runs or displays within Flash. This should not be
The trouble is, the movie that is running within Flash to facilitate the Live Preview functionality only runs at 1 frame per second. Any changes made in the Component Parameters panel for a component that utilizes Live Preview will only be reflected on the stage once every second. Obviously, this is not bad if Live Preview is displaying simple changes like text edits, color, height, width, position, and so on.
However, each instance of a component that uses Live Preview basically has a movie playing within Flash to show the updates. The Live Preview movie (or movies) is constantly running even if nothing is changing. If you have 20 instances of a component that utilizes Live Preview, then you have 20 movies playing at 1 frame per second within Flash.
This can pose a problem if a lot of code is being executed on a continual basis; the drain on your computer's resources could possibly cause your computer to crash. Live Preview can, in fact, be implemented to show live updates to components that perform animation or other dynamic effects. However, these sorts of things can be very distracting while you're working within Flash and can cause an excessive drain on your computer's resources.
Therefore, Live Preview is usually used in
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Now change the value of the Text Size parameter to 18. You can enter 18 in the value field by sliding the slider to the right until the value reads 18, or you can click the right arrow four times until the value reads 18. Notice that the changes you make to the Text Size parameter are also reflected on the instance of the PixelButton component on the stage (see Figure 4.6).
Figure 4.6:
Changes to the Text Size parameter are reflected on the instance of the Pixel-Button component on the stage.
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Most custom UIs allow you to press the Tab key on your keyboard to navigate between fields. For instance, you can click the Text Button field in this example and then hit the Tab key five times to navigate to the Text Size field.
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Now let's look at the Text Color parameter. Enter a value of 135 in the field with the
G
next to it. The R, G, and B fields are fields for Red, Green, and Blue values. The fields accept values between 0 and 255. Notice that when you change the value of the Green field, the values or slider
Figure 4.7:
Edits to the R, G, and B fields are automatically reflected in the Hue, Saturation, and Brightness fields.
Once again, the changes that you made to the Text Color parameter are shown on the instance of the Pixel-Button component on the stage. As noted in the side-bar, Live Preview only updates once a second. It is a little easier to observe this if you try dragging one of the Hue, Saturation, or Brightness sliders while you watch the changes on the stage. You should be able to see that the changes will not be shown on the instance of the PixelButton component on the stage in real time. Go ahead and return each of the R, G, and B values for the Text Color parameter to 0 before we move on.
The next parameter is the Text Font parameter. As you might expect by now, edits to the Text Font parameter are, indeed, shown by Live Preview. This is particularly useful for letting you know if you've
Figure 4.8:
If the value for Text Font parameter is not a font name on your system, Flash will display a default font (or possibly no font).
If you enter the Font name correctly, Flash will display that font on the instance of the PixelButton component on the stage (see Figure 4.9). However, note that the font names are case-sensitive, and you must enter even the spacing correctly. Small errors in the font name may result in no font being displayed (see Figure 4.10).
Figure 4.9:
If you enter the name of the font correctly, you will see the font displayed on the instance of the component.
Figure 4.10:
Even small errors will result in no font being displayed (the first letter is lowercase instead of uppercase in this example).
Now change the Inner Bevel Color parameter so that the R, G, and B values are 133, 255, and 177 respectively. Move on to the Outer Bevel Color parameter and change the R, G, and B values so that they are 0, 0, and 153 respectively (see Figure 4.11). These changes are reflected by Live Preview. The color controls for these two parameters work exactly the same as the controls for the Text Color parameter that we
Figure 4.11:
Changes to the Inner Bevel Color and Outer Bevel Color parameters are shown on the stage with Live Preview.
Change the R, G, and B values for the Rollover Inner Bevel Color parameter to 212, 255, and 228 respectively. Notice that the edits you make to the Rollover Inner Bevel Color parameter are not reflected on the stage as shown in Figure 4.12 (changes to the Rollover Outer Bevel Color parameter will also not be displayed). The Rollover Inner Bevel Color parameter specifies the color that the button will change to when you roll over the button. However, even if you roll over the instance of the component on the stage, you will not be able to see the changes you enter in the Rollover Inner Bevel Color parameter.
Figure 4.12:
Adjustments made to the Rollover Inner Bevel Color and Rollover Outer Bevel Color parameters are not visible on the stage unless you publish or test the movie.
It won't even work if you turn on the Enable Simple Buttons and/or Enable Simple Frame Actions options in the Control menu. Live Preview doesn't display interactive functions. The only way to view the edits to these parameters is to close the Component Parameters panel and test the movie or publish and view the movie.
Notice that the value of the Rollover Outer Bevel Color parameter is already the same as the value that you entered for the Outer Bevel Color parameter. This means that when the movie is
Of course, you can also make the values for the Inner Bevel Color and Rollover Inner Bevel Color parameters the same and then make the values the Outer Bevel Color and Rollover Outer Bevel Color parameters different so that only the border colors change on rollover. These simple options may be obvious, but they nevertheless allow you to generate a range of rollover effects.
There is one more option on the Rollover Outer Bevel Color parameter: A, for Alpha. There is also a corresponding Opacity slider. This allows you to make, for example, the outer bevel invisible on rollover.
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