background
color, setting with Draw method, 14–15
resolution considerations, 39
running game in, 5
Tetris, 102–103
textures
Pong game, 33
scrollable, 18–19
tiling, 15–19
backgroundTexture variable, 17
ball (Pong game), unit testing, 40
billboards, XNA Shooter, 307–310
bounding boxes, Pong game, 50–51
Breakout game
coding levels, 83–85
collision testing, 89–90
Draw method, 87–89
game loop, coding, 85–87
overview, 81–82
unit testing, 83
Bullet Physics Library, 386
bump value, calculating, 190