Chapter1.Game Development and Managed Code


Chapter 1. Game Development and Managed Code

If you're already familiar with writing code that takes advantage of the CLR (Common Language Runtime), you're probably already aware of the choices you have when it comes to development languages. With the latest version of the Visual Studio .NET product, four languages are available to use when writing managed code: C#, Visual Basic .NET, Managed C++, and J#. This doesn't even take into consideration the languages that may be available from other third-party vendors outside of the Visual Studio .NET product, such as COBOL or FORTRAN.

Although the concepts that will be discussed in this book should be easily transferable to any language that is fully CLS (Common Language Specification)-compliant, the actual code included will only cover the first two languages mentioned; namely C# and Visual Basic. NET. The text of the book will cover the C# code, but the accompanying CD will include the code in each language.

In this chapter, you'll learn

  • Defining .NET

  • Managed Code

  • Using the Visual Studio .NET IDE

  • Compiling Managed Code on the Command Line

  • The Developers

  • The Process

  • The Tools



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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