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Macromedia Flash Communication Server MX - page 1
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Towes K.
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Main Page
Main Page
Table of content
Copyright
About the Author
About Pangaea NewMedia, Inc.
About NI Solutions Group, Inc.
About the Technical Reviewers
Acknowledgments
Tell Us What You Think
Foreword
Preface
Exactly What Is Macromedia Flash Communication Server MX?
Why Is Flash Communication Server Needed?
Who Is This Book for?
What Does the Book Cover?
What Are the Software Requirements?
Trial Software and Downloads
What Is on the Web Site?
Part I: 10 Quick Steps for Getting Started
Chapter 1. STEP 1: Installation and Setup
Installation and Setup
The Personal Edition
The Professional Edition
Before You Install
Ports
Installation
Macromedia Flash MX Components
After the Server Installation
Summary
Chapter 2. STEP 2: Your Development Environment
The Server Files
Servers and Access
The Authoring Environment: Macromedia Flash MX
The Testing Environment
Summary
Chapter 3. STEP 3: Get Connected
Define Your Application on the Server
Build the User Interface in Macromedia Flash MX
Testing the Movie
What to Check if Your Application Is Not Working
Summary
Chapter 4. STEP 4: Simple Chat and Video Conferencing
The Chat and UserColor Communication UI Components
The AVPresence Communication UI Component
The SetBandwidth Communication UI Component
Summary
Chapter 5. STEP 5: Monitoring and Managing the Server
What Happens When You Run Your Flash Communication Server MX Application?
ADMIN Component: Administration Console
Developer Component: Communication App Inspector
Developer Component: NetConnection Debugger
Summary
Chapter 6. STEP 6: ActionScript with NetConnection()
The ActionScript Editora Primer
The NetConnection() Object
NetConnection() Methods, Properties, and Events
Summary
Chapter 7. STEP 7: Streaming Video with NetStream()
Overview
Streaming Video and Bandwidth
The NetStream() Object, Methods, Properties, and Event
Playing Live Video
Summary
Chapter 8. STEP 8: Collaboration with SharedObject()
SharedObject Methods
SharedObject Property
SharedObject Events
How Does the Shared Cursor Work?
Synchronization
Implementing SharedObjects
Data Management Using Slots
Summary
Chapter 9. STEP 9: Controller and Subscriber Applications
Controller Applications
Chapter Project Overview
Testing the Project
The Presentation File (simple_preso.swf)
Summary
Chapter 10. STEP 10: Lobby Applications
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Towes K.
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