Chapter 19. Conclusion

[ LiB ]

"Parting is such sweet sorrow," as they say. You have reached the conclusion of the book, and I hope it has been a good experience for you. Throughout the book, I focused on MUD design and had little chance to discuss ideas about what you should put in your games .

I think that was a sound approach, however. As I keep saying, MUDs are such a broad genre of games, that if I tried pushing a single approach, mobs would throng at my door with torches and pitchforks.

The problem is that there are so many different ways to make MUDs. I've seen MUDs with no combat at all, in which players merely run around and dynamically create objects and rooms. I've seen MUDs with nothing but combat. I've even seen MUDs that the inhabitants swear aren't MUDs, even though they have monsters and items; in these, guys stand around and chat all day as if they're in a chat room.

[ LiB ]


MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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