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Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from the Series Editor
Introduction
What s in the book?
Who Are You?
Who am I?
Conventions Used in this Book
Let s Get Ready to Rumble
Part ONE: The Basics of BASIC
Chapter 1. Getting Started
A Brief History of BASIC
The First Game: KONG
Summary
Chapter 2. Getting to Know BASIC
Hello, World
Variables
Input
Conditionals
Logical Operators
The Goto Command
A Text-Based Guessing Game
Summary
Chapter 3. Loops, Functions, Arrays, and Types
Loops
Functions
Arrays
Types
Putting It All Together: Textanoid
Summary
Chapter 4. The Style Factor
Developing Style
Comments
Function and Variable Names
Summary
Part TWO: Getting Graphical
Chapter 5. Beginning Graphics
Creating the Graphics Window
Images
Colors
Summary
Chapter 6. Page Flipping and Pixel Plotting
Page Flipping
Locking and Unlocking Buffers
Using Buffers: A Paint Program
Summary
Chapter 7. Basic Image Programming
Transformations
Parallaxing
Summary
Chapter 8. Animation
Using Bitmaps in Animation
Summary
Chapter 9. Collision Detection
Basic Collisions
Bounding Circles
Bounding Boxes
Pixel-Imperfect Collisions
Pixel-Perfect Collisions
Summary
Part THREE: Completing the Puzzle
Chapter 10. Handling Input
Handling the Keyboard
Mapping the Mouse to the Screen
Joystick Input
Summary
Chapter 11. Sounds and Music
Sound
Music
Summary
Chapter 12. Artificial Intelligence
Random Numbers
Chasing and Evading
Summary
Chapter 13. The Final Frontier: Invaderz
Let s Bust It: Planning the Game
Constants, Functions, and Types in Invaderz
Playing Invaderz
Conclusion
Part FOUR: APPENDIXES
Appendix A. SCAN CODE REFERENCE
Appendix B. Useful Links
Blitz Basic Links
General Game Programming Links
Appendix C. What s on the CD
Source
Art
Sounds
Games
Programs
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Conceptual Model Reports
Creating a Basic Logical Database Model
Generating a Physical Database Schema
Editing Logical Models”Advanced Aspects
Change Propagation and Round Trip Engineering
Certified Ethical Hacker Exam Prep
Study Strategies
Web Server Hacking, Web Applications, and Database Attacks
Wireless Hacking Tools
Scanning
Using ExamGear Special Edition
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Building a Complex Application with GNU make
Doing a Case-Insensitive String Search
Dates and Times
Hardcoding a Unicode String
Miscellaneous
Postfix: The Definitive Guide
Email Topics
DNS Overview
Local Delivery and POP/IMAP
Message Store Formats
Transport Layer Security
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
What this book does not cover
Common tangible benefits of SOA
Metadata exchange
Service-Oriented Design (Part I: Introduction)
SOA support in J2EE
Understanding Digital Signal Processing (2nd Edition)
REFERENCES
REPRESENTING REAL SIGNALS USING COMPLEX PHASORS
IMPROVING TRADITIONAL CIC FILTERS
Section A.4. SOME PRACTICAL IMPLICATIONS OF USING COMPLEX NUMBERS
Section E.3. ABSOLUTE POWER USING DECIBELS
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