Flylib.com
Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from the Series Editor
Introduction
What s in the book?
Who Are You?
Who am I?
Conventions Used in this Book
Let s Get Ready to Rumble
Part ONE: The Basics of BASIC
Chapter 1. Getting Started
A Brief History of BASIC
The First Game: KONG
Summary
Chapter 2. Getting to Know BASIC
Hello, World
Variables
Input
Conditionals
Logical Operators
The Goto Command
A Text-Based Guessing Game
Summary
Chapter 3. Loops, Functions, Arrays, and Types
Loops
Functions
Arrays
Types
Putting It All Together: Textanoid
Summary
Chapter 4. The Style Factor
Developing Style
Comments
Function and Variable Names
Summary
Part TWO: Getting Graphical
Chapter 5. Beginning Graphics
Creating the Graphics Window
Images
Colors
Summary
Chapter 6. Page Flipping and Pixel Plotting
Page Flipping
Locking and Unlocking Buffers
Using Buffers: A Paint Program
Summary
Chapter 7. Basic Image Programming
Transformations
Parallaxing
Summary
Chapter 8. Animation
Using Bitmaps in Animation
Summary
Chapter 9. Collision Detection
Basic Collisions
Bounding Circles
Bounding Boxes
Pixel-Imperfect Collisions
Pixel-Perfect Collisions
Summary
Part THREE: Completing the Puzzle
Chapter 10. Handling Input
Handling the Keyboard
Mapping the Mouse to the Screen
Joystick Input
Summary
Chapter 11. Sounds and Music
Sound
Music
Summary
Chapter 12. Artificial Intelligence
Random Numbers
Chasing and Evading
Summary
Chapter 13. The Final Frontier: Invaderz
Let s Bust It: Planning the Game
Constants, Functions, and Types in Invaderz
Playing Invaderz
Conclusion
Part FOUR: APPENDIXES
Appendix A. SCAN CODE REFERENCE
Appendix B. Useful Links
Blitz Basic Links
General Game Programming Links
Appendix C. What s on the CD
Source
Art
Sounds
Games
Programs
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Connectivity, Authentication, and Privileges
Other Tips
Data Dictionary Report
Appendix A Common Issues
Appendix B Functions
ERP and Data Warehousing in Organizations: Issues and Challenges
ERP Systems Impact on Organizations
Challenging the Unpredictable: Changeable Order Management Systems
Enterprise Application Integration: New Solutions for a Solved Problem or a Challenging Research Field?
Intrinsic and Contextual Data Quality: The Effect of Media and Personal Involvement
Development of Interactive Web Sites to Enhance Police/Community Relations
A Practitioners Guide to Software Test Design
Use Case Testing
Data Flow Testing
Exploratory Testing
Defect Taxonomies
Appendix A Brown & Donaldson Case Study
Cisco IOS Cookbook (Cookbooks (OReilly))
Summarizing Routes in OSPF
Filtering BGP Routes Based on AS Paths
Changing NTP Synchronization Periods
Rate-Limiting Syslog Traffic
Configuring CGMP
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
Computers as Persuasive Media Simulation
Computers as Persuasive Social Actors
Credibility and Computers
Captology Looking Forward
Telecommunications Essentials, Second Edition: The Complete Global Source (2nd Edition)
LAN Basics
A Brief History of Wireless Telecommunications
Antennas
Beyond 3G
The IP Multimedia Subsystem
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies