Summary

[ LiB ]

Whoohoo! We have now reached the end of Chapter 9, and also, the end of Part Two. In this chapter, you learned how to use several types of collision detection methods . Don't forget them, because they will be useful in your programs!

In this chapter, we went over these concepts:

  • Basic collisions

  • Bounding circles

  • Distance between points

  • Radii

  • Bounding boxes

  • Pixel-imperfect collisions

  • Pixel-perfect collisions

Starting with the next chapter, we are going to learn more topics of Blitz Basic, and we will progress toward our own final game. Cool, huh?

[ LiB ]


Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors: Maneesh Sethi

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