Part TWO: Getting Graphical

[ LiB ]

Part Two

Getting Graphical

Now that we know how to create basic code, we move on to graphics. We will learn how to use images and colors to make our games seem many times more current, advanced, and spectacular. We will also learn how to move and edit these images to make them fit for games .


 

5 Beginning Graphics

 

6 Page Flipping and Pixel Plotting

 

7 Image Programming

 

8 Animation

 

9 Collision Detection

[ LiB ]


Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors: Maneesh Sethi

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net