What s in the book?

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What's in the book?

This book is meant to be a guide to teach any beginner how to design and develop games . Inside the book you will find a wealth of knowledge all written to help you reach the goal of making a game. Each chapter adds on the previous chapters and makes the book seem like a stair caseyou move up step by step.

Part One discusses the Blitz Basic language. During this time, the book does not discuss graphical programs, but instead uses text-based programs to get the lan-guage points across.

Part Two teaches the reader all about graphics within games. There is such information as varying colors, loading and displaying images, making scrolling backgrounds, and things like that.

Part Three examines other related parts to game programming. The reader can learn how to use keyboard input, sounds and music, and take into account artificial intelligence. This part also creates the final game that the book has been leading up to.

Part Four contains all the appendixes for the book. You will find all of the scan codes (for handling input), a list of Web sites to further your knowledge in the field, and a description of what is included on the CD.

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Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors: Maneesh Sethi

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