Chapter 5. Beginning Graphics

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Chapter 5. Beginning Graphics

Hey, welcome back! Today, we're gonna start using graphics in our program. This chapter will be a huge jump for you; it will teach you how to initialize the graphical window and how to perform image loads. It will also show you how to display and move your images on the screen.

Anyway, get ready. This chapter is simple, but it's packed with some serious stuff.

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Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors: Maneesh Sethi

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