Summary


In this chapter, we covered the main phases of creating your own concepts for real-time characters. In addition, we examined the artwork that should be prepared before you move on to modeling a character.

What you should have at this point are some nice character concepts that have been approved by your manager. From these, you will have created the model sheets needed to move to the next stage. In the next chapter, we will start to build your characters, at the same time introducing you to Maya's environment and basic modeling tools.



    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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