Chapter2.Modeling Kila


Chapter 2. Modeling Kila

CD Files

Kila_Basic.mb

Kila_Combined.mb

Kila_Primitive.mb

Kila_Start.mb

In Scans directory:

KilaFront.jpg

KilaSide.jpg

MainScan.tif

KilaFront.tga

KilaSide.tga

THE CONCEPTING IS COMPLETE for our characters Kila and Grae, so it's time to move onto the computer and into Maya.

We begin this chapter by showing you how to prepare and store your artwork, as well as the procedure for configuring Maya's environment. Then we'll explore the basic modeling tools as we begin to build our characters.



    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

    Similar book on Amazon

    flylib.com © 2008-2017.
    If you may any questions please contact us: flylib@qtcs.net