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Section Three- Object Modeling
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Section 3
Object Modeling
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Advanced Object Oriented Programming with Visual FoxPro 6.0
ISBN: 0965509389
EAN: 2147483647
Year: 1998
Pages: 113
Authors:
Markus Egger
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Looping Commands
Game Graphics Learning to Use Bitmaps
Programming the Keyboard, Mouse, and Joystick
Playing Some Tunes CD Audio, MIDI and MP3 Music
Playing Intro Movies and Cut-Scenes
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Planning for Risk Management
Identifying Project Resource Risk
Managing Activity Risks
Monitoring and Controlling Risky Projects
Appendix A Selected Detail From the PERIL Database
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Randomly Shuffling Data
Giving Each Instance of a Class a Unique Identifier
Writing a Class Template
Representing a Dynamically Sized Numerical Vector
Parsing a Complex XML Document
Systematic Software Testing (Artech House Computer Library)
Master Test Planning
Analysis and Design
Test Implementation
The Software Tester
The Test Manager
What is Lean Six Sigma
Key #2: Improve Your Processes
Key #4: Base Decisions on Data and Facts
Beyond the Basics: The Five Laws of Lean Six Sigma
When Companies Start Using Lean Six Sigma
The Experience of Making Improvements: What Its Like to Work on Lean Six Sigma Projects
User Interfaces in C#: Windows Forms and Custom Controls
Creating Usable Interfaces
Classic Controls
GDI+ Basics
GDI+ Controls
Help and Application-Embedded Support
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