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Agile Software Development: The Cooperative Game (2nd Edition)
Agile Software Development: The Cooperative Game (2nd Edition)
ISBN: 0321482751
EAN: 2147483647
Year: 2004
Pages: 126
Authors:
Alistair Cockburn
BUY ON AMAZON
Agile Software Development: The Cooperative Game, Second Edition
Table of Contents
Copyright
The Agile Software Development Series
List of Figures
List of Stories
Preface
Preface to the Second Edition
Chapter 0. Unknowable and Incommunicable
The Problem with Parsing Experience
The Impossibility of Communication
Three Levels of Listening
So, What Do I Do Tomorrow?
Chapter 0.1. Unknowable and Incommunicable: Evolution
Communication and Shared Experience
Shu-Ha-Ri
Chapter 1. A Cooperative Game of Invention and Communication
Software and Poetry
Software and Games
A Second Look at the Cooperative Game
What Should This Mean to Me?
Chapter 1.1. A Cooperative Game of Invention and Communication: Evolution
The Swamp Game
Competition Within Cooperation
Other Fields as Cooperative Games
Software Engineering Reconstructed
Chapter 2. Individuals
Them s Funky People
Overcoming Failure Modes
Working Better in Some Ways Than Others
Drawing on Success Modes
What Should I Do Tomorrow?
Chapter 2.1. Individuals: Evolution
Strategy Balancing
Chapter 3. Communicating, Cooperating Teams
Convection Currents of Information
Jumping Communication Gaps
Teams as Communities
Teams as Ecosystems
What Should I Do Tomorrow?
Chapter 3.1. Teams: Evolution
A Sample Office Layout Revisited
Chapter 4. Methodologies
An Ecosystem That Ships Software
Methodology Concepts
Methodology Design Principles
XP under Glass
Why Methodology at All?
What Should I Do Tomorrow?
Chapter 4.1. Methodologies: Evolution
Methodologies versus Strategies
Methodologies across the Organization
Processes as Cycles
Describing Methodologies More Simply
Chapter 5. Agile and Self-Adapting
Light But Sufficient
Agile
Becoming Self-Adapting
What Should I Do Tomorrow?
Chapter 5.1. Agile and Self-Adapting: Evolution
Misconstruing the Message
Evolution of the Agile Methodologies
New Methodology Topics
Persistent Questions
Agile Outside Software Development
Chapter 6. The Crystal Methodologies
Shaping the Crystal Family
Crystal Clear
Crystal Orange
Crystal Orange Web
What Should I Do Tomorrow?
Chapter 6.1. The Crystal Methodologies: Evolution
The Crystal Genetic Code
Crystal Clear
Stretching Crystal Clear to Yellow
Appendix A. The Agile Software Development Manifesto
The Agile Alliance
The Manifesto
Supporting the Values
Appendix A.1. The Agile Software Development Manifesto and the Declaration of Interdependence
The Agile Manifesto Revisited
The Declaration of Interdependence
Appendix B. Naur, Ehn, Musashi
Peter Naur, Programming as Theory Building
Pelle Ehn, Wittgenstein s Language Games
Musashi
Appendix B.1. Naur, Ehn, Musashi: Evolution
Naur
Ehn
Musashi
Appendix C. Afterword
Agile Software Development
Business as a Cooperative Game
Leadership
Everyone
Appendix D. Books and References
Books by Title
References by Author
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Agile Software Development: The Cooperative Game (2nd Edition)
ISBN: 0321482751
EAN: 2147483647
Year: 2004
Pages: 126
Authors:
Alistair Cockburn
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Oracle Advanced SELECT Options
Optimizing: The Oracle Side
Data Dictionary Report
The Crystal Repository
Appendix A Common Issues
Beginning Cryptography with Java
Message Digests, MACs, and HMACs
Certificate Revocation and Path Validation
Appendix A Solutions to Exercises
Appendix B Algorithms Provided by the Bouncy Castle Provider
Appendix C Using the Bouncy Castle API for Elliptic Curve
Adobe After Effects 7.0 Studio Techniques
Previews and OpenGL
Alpha Channels and Premultiplication
Storytelling and the Camera
Particulate Matter
Why Doesnt This Shot Look Real?
GO! with Microsoft Office 2003 Brief (2nd Edition)
Performance Assessments
Project 1B. Gas Usage
Objective 1. Use AutoFill to Fill a Pattern of Column and Row Titles
Summary
Skill Assessments
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
Computers as Persuasive Media Simulation
Credibility and Computers
Credibility and the World Wide Web
Captology Looking Forward
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Basic Commands to Get Started
Gaining Drawing Strategies: Part 2
Using Layers to Organize Your Drawing
Grouping Objects into Blocks
Generating Elevations
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