References by Author


A

Alleman, G. Henderson, M., "Making Agile Development Work in a Government Contracting Environment: Measuring velocity with Earned Value," June 2003, online at <http://www.niwotridge.com/PDFs/ADC%20Final.pdf>.

Allen, T., Managing the Flow of Technology: Technology and the Dissemination of Technological Information Within the R & D Organization, MIT Press, Boston, 1984.

Ambler, S., "The Agile Edge: How Agile Are You?" Software Development, December 2005, online at <http://www.ddj.com/showArticle.jhtml;?articleID=184415445>.

Ambler, S., Jefferies, R., Agile Modeling: Effective Practices for eXtreme Programming and the Unified Process, John Wiley & Sons, Inc., New York, 2002.

Anderson, D., Agile Management for Software Engineering: Applying the Theory of Constraints for Business Results, Prentice-Hall PTR, Upper Saddle River, NJ, 2003.

Anderson, D., "Managing Lean Software Development with Cumulative Flow Diagrams," May 2004, BorCon 2004, online at <http://bdn1.borland.com/borcon2004/article/paper/0,1963,32096,00.html> or <http://www.agilemanagement.net/Articles/Papers/BorConManagingLeanDevWithCFDs.pdf>.

Anderson, D., Dumitriu, D., "From Worst to Best in 9 Months: Implementing a Drum-Buffer-Rope Solution in Microsoft's IT Department," November 2005, online at <http://www.agilemanagement.net/Articles/Papers/From_Worst_to_Best_in_9_Months_Final_1_3.pdf>.

Auer, K., Miller, R., Extreme Programming Applied: Playing to Win, Addison-Wesley, Boston, 2002.

Augustine, S., Managing Agile Projects, Prentice-Hall PTR, Upper Saddle River, NJ, 2005.

Austin, R., Measuring and Managing Performance in Organizations, Dorset House, New York, 1996.

Austin, R., Devin, L., Artful Making: What Managers Need to Know about How Artists Work, Pearson Education publishing as Financial Times Prentice Hall, Upper Saddle River, NJ, 2003.

B

Bach, J., <www.satisfice.com>.

Beck, K., Cunningham, W., "A laboratory for teaching object-oriented thinking," ACM SIGLPLAN 24(10):1-7, 1989.

Beck, K., Extreme Programming Explained: Embrace Change, Addison-Wesley, Boston, 2000.

Beck, K., Andres, C., Extreme Programming: Embrace Change (2nd Ed.), Addison-Wesley Professional, Boston, 2004.

Beck, K., Fowler, M., Planning Extreme Programming, Addison-Wesley, Boston, 2001.

Becker, S., Whittaker, J., Cleanroom Software Engineering Practices, Idea Group Publishing, Hershey, PA, 1996.

Boehm, B., "Get Ready for Agile Methods, With Care," Computer, Vol. 35, No. 1, January 2002, pp. 64-69.

Boehm, B., Turner, R., Balancing Agility and Discipline: A Guide for the Perplexed, Addison-Wesley, Boston, 2003.

Booch, G., Object-Oriented Analysis & Design with Applications, Benjamin-Cummings, San Francisco, 1994.

Booch, G, Object Solutions: Managing the Object-Oriented Project, Pearson Education, Menlo Park, CA, 1996.

Bordia, P., Prashant, K., "Face-to-face versus computer-mediated communications: A synthesis of the literature," The Journal of Business Communication 34(1), U of Illinois, Champaign, IL, Jan 1997, pp. 99-120.

Brooks, F., "No Silver Bullet: Essence and Accidents of Software Engineering," in The Mythical Man-Month: Essays on Software Engineering, 2nd Ed., Addison-Wesley, Reading, MA, 1995, pp. 177-204, online at <http://www.inst.eecs.berkeley.edu/~maratb/readings/NoSilverBullet.html>.

Brown, K., Klastorin, T., Valluzzi J., "Project Performance and the Liability of Group Harmony," IEEE Transactions on Engineering Management, 37(2), May 1990, pp. 117-125.

Burns, C., Dishman, E., Verplank, W., Lassiter, B., "Actors, Hairdos & VideotapeInformance Design: Using performance techniques in multi-disciplinary, observation based design," Computer Human Interaction '94 Conference Companion, Boston, April 24-28, pp.119-120.

C

The "C3" Team, "Chrysler goes to 'Extremes'", in Distributed Object Computing, October, 1998, pp. 24-28.

Cerasoli, R., "A History of Central Artery/Tunnel Project Finances 1994-2001: Report to the Treasurer of the Commonwealth," Office of the Inspector General, Commonwealth of Massachusetts, March 2001, online at <http://www.state.ma.us/ig/publ/cat01rpt.pdf>.

Charan, R., "Home Depot's Blueprint for Culture Change," Harvard Business Review, April, 2006, pp. 60-70.

Chase, T., "Revelation 13: The Big Dig," 1998-2006, online at <http://www.revelation13.net/bigdig.html>.

Coad, P., Java Modeling in Color with UML, Prentice-Hall, Upper Saddle River, NJ, 1999.

Cockburn, A., "Structuring Use Cases with Goals," Humans and Technology Technical Report 1995.01, 1995, online at <http://alistair.cockburn.us/index.php/Structuring_use_cases_with_goals>.

Cockburn, A., Surviving Object-Oriented Projects, Addison-Wesley, Reading, MA, 1998.

Cockburn, A., "The Expert-in-Earshot Project Management Pattern", in Succi, G., Marchesi, M., Extreme Programming Examined, Addison-Wesley, Boston, 2001, pp. 245-247. (Cockburn 2001a)

Cockburn, A., Williams, L., "The costs and benefits of pair programming", in Succi, G., Marchesi, M., Extreme Programming Examined, Addison-Wesley, Boston, 2001, pp. 223-247. (Cockburn 2001b)

Cockburn, A., Writing Effective Use Cases, Addison-Wesley, Boston, 2001. (Cockburn 2001c)

Cockburn, A., "Agile Software Development Joins the "Would-Be" Crowd," Cutter IT Journal, January 2002, Vol. 15 No. 1, pp. 6-12, online at <http://alistair.cockburn.us/index.php/Agile_joins_the_would-be_crowd>. (Cockburn 2002a)

Cockburn, A., "Learning from Agile Software Development," parts 1 and 2, CrossTalk: The Journal of Defense Software Engineering, October 2002, pp. 10-14, and Nov, 2002, pp. 9-12, online at <http://www.stsc.hill.af.mil/crosstalk/2002/10/cockburn.html> and <http://www.stsc.hill.af.mil/crosstalk/2002/11/cockburn.html>. (Cockburn 2002b)

Cockburn, A., "ADC 2003 vision statement," July 2003, online at <http://alistair.cockburn.us/index.php/ADC_2003_vision_statement>. (Cockburn 2003a)

Cockburn, A., "The "Cone of Silence" strategy and related project management strategies," Humans and Technology Technical Report 2003.01, 2003, online at <http://Alistair.Cockburn.us/index.php/The_%22Cone_of_Silence%22_strategy_and_related_project_management_strategies>. (Cockburn 2003b)

Cockburn, A., "Process: the fourth dimension," Humans and Technology Technical Report 2003.02, 4 October 2003, online at <http://Alistair.Cockburn.us/index.php/Process:_the_fourth_dimension>. (Cockburn 2003c)

Cockburn, A., "Extending an Architecture as it Earns Business Value," Humans and Technology Technical Report TR 2004.01, Jan 14 2004, online at <http://alistair.cockburn.us/index.php/Extending_an_architecture_as_it_earns_business_value>. (Cockburn 2004a)

Cockburn, A., "The end of software engineering and the start of economic-cooperative gaming," Computer Science and Information Systems Journal, Comsis Consortium, University of Belgrade, Serbia and Montenegro, Vol 1. No. 1, February 2004, pp. 1-32, online at <http://Alistair.Cockburn.us/index.php/The_end_of_software_engineering_and_the_start_of_economic-cooperative_gaming>. (Cockburn 2004b)

Cockburn, A., "What the Agile Toolkit Contains," CrossTalk: The Journal of Defense Software Engineering, Nov. 2004, online at <http://www.stsc.hill.af.mil/crosstalk/2004/11/0411cockburn.html>. (Cockburn 2004c)

Cockburn, A., Crystal Clear: A Human-Powered Methodology for Small Teams, Addison-Wesley, Boston, 2005. (Cockburn 2005a)

Cockburn, A., "The Hexagonal (Ports & Adapters) Architecture," Humans and Technology Technical Report TR 2005.02, Sept 4, 2005, online at <http://alistair.cockburn.us/index.php/Hexagonal_architecture>. (Cockburn 2005b)

Cockburn, A., "A Governance Model For Agile and Hybrid-Agile Projects," Humans and Technology Technical Report 2005.03, September 2005, online at <http://Alistair.Cockburn.us/index.php/A_governance_model_for_agile_projects>. (Cockburn 2005c)

Cockburn, A., "Are Iterations Hazardous to Your Project?" Humans and Technology Technical Report 2005.04, 9 September 2005, online at <http://Alistair.Cockburn.us/index.php/Are_iterations_hazardous_to_your_project%3F>. (Cockburn 2005d)

Cockburn, A., "Two Case Studies Motivating 'Efficiency' as a Spendable Quantity," International Conference on Agile Manufacturing (Keynote), Helsinki, Finland, 23 September 2005, online at <http://alistair.cockburn.us/index.php/Image:Efficiencyasaspendablequantity020.ppt>. (Cockburn 2005e).

Cohn, M., User Stories Applied: For Agile Software Development, Addison-Wesley, Boston, 2004.

Cohn, M., Agile Estimating and Planning, Prentice Hall PTR, Upper Saddle River, NJ, 2005.

Constantine, L., Constantine on Peopleware, Yourdon Press, Englewood Cliffs, NJ, 1995

Constantine, L., Lockwood, L., Software for Use, Addison-Wesley, Boston, 1999.

Constantine, L., Lockwood, L., "Structure and Style in Use Cases for User Interface Design," In Mark Van Harmelen (ed.), Object-Modeling and User Interface Design, Addison-Wesley, Boston, 2001, online at <http://www.foruse.com/articles/structurestyle2.pdf>.

Conway, J., On Numbers and Games, Academic Press, London, 2000.

Coplien, J., Harrison, N., Organizational Patterns Of Agile Software Development, Prentice Hall PTR, Upper Saddle River, NJ, 2005, online at <http://www.bell-labs.com/cgiuser/OrgPatterns/OrgPatterns?OldOrgPatterns>.

Csikszentmihalyi, M., Flow: The Psychology of Optimal Experience, HarperCollins, New York, 1991.

Cummins, D., "The Development Game," C/C++ Journal, Vol. 20, No. 10, October 2002, pp. 18, 20-21, online at <http://www.ddj.com/184401568>.

Curtis, P., Dixon, M., Frederick, R., Nichols, D., "The Jupiter Audi/Video Architecture: Secure Multimedia in Network Places" in Proceedings of ACM Multimedia '95, San Francisco, pp. 79-90.

D

Dawkins, R., The Selfish Gene, Oxford University Press, Oxford, 1990.

DeCarlo, D., eXtreme Project Management: Using Leadership, Principles, and Tools to Deliver Value in the Face of Volatility, Jossey-Bass, San Francisco, 2004.

DeMarco, T., Lister, T., Peopleware: Productive Projects and Teams, 2nd Ed., Dorset House, New York, 1999.

Denne, M., Cleland-Huang, J., Software by Numbers: Low-Risk, High-Return Development, Prentice Hall PTR, Upper Saddle River, NJ, 2003.

Dixon, N., Common Knowledge: How Companies Thrive by Sharing What They Know, Harvard Business School Press, Boston, 2000.

E

Ehn, P., Work-Oriented Development of Software Artifacts, Arbetslivscentrum, Stockholm, 1988.

Ehn, P., "Scandinavian Design: On Participation and Skill", in Usability: Turning Technologies into Tools, P. S. Adler and T. A. Winograd, editors, Oxford University Press, New York, 1992, pp. 96-132, online at http://www.ilt.columbia.edu/Publications/papers/Ehn.html.

Evans, E., Domain-Driven Design: Tackling Complexity in the Heart of Software, Addison-Wesley, Boston, 2003.

F

Fox, R., "Shu Ha Ri", The Iaido Newsletter, 7(2), #54, February 1995, online at http://www.aikidofaq.com/essays/tin/shuhari.html.

Frakes, W., Fox, C., "Sixteen questions about software reuse," Communications of the ACM, 38(6): 75-87, 1995.

G

Gamma, E., Helm, R., Johnson, R., Vlissides, J., Design Patterns, Addison-Wesley, Boston, 1995.

Gladwell, M., Blink: The Power of Thinking Without Thinking, Little, Brown and Company, New York, 2005.

Glass, R., Vessey, I., Conger, S., "Software tasks: intellectual or clerical?," Information and Management, 23(4), Oct., 1992, pp. 183-191.

Glass, R., Software Creativity, Prentice-Hall, Upper Saddle River, NJ, 1995.

Goel, V., Sketches of Thought, MIT Press, Boston, 1995.

Goldman, S., Nagle, R., Preiss, K., Agile Competitors and Virtual Organizations, John Wiley & Sons, New York, 1995.

Goldratt, E., Theory of Constraints, North River Press, Great Barrington, MA, 1990.

Goldratt, E., The Goal, North River Press, Great Barrington, MA, 1992.

Goldratt, E., Critical Chain, North River Press, Great Barrington, MA, 1997.

Graham, I., Henderson-Sellers, B., Younessi, H., The OPEN Process Specification, Addison-Wesley, Boston, 1997.

Gries, D., The Science of Programming, Springer-Verlag, New York, 1987.

Guindon, R., Curtis, B., "Insights from empirical studies of the software design process", Future Generation Computer Systems, 7(2-3), April, 1992, pp.139-149.

H

Hammer, M., Champy, J., Reengineering the Corporation: A Manifesto for Business Revolution, HarperBusiness, New York, 1994.

Hammer, M., The Reengineering Revolution, Collins, New York, 1995.

Harmelen, M., Object-Modeling and User Iterface Design, Addison-Wesley, Boston, 2001.

Herring, R., Rees, M., "Internet-Based Collaborative Software Development Using Microsoft Tools," in Proceedings of the 5th World Multiconference on Systemics, Cybernetics and Informatics (SCI'2001), 22-25 July 2001, Orlando, FL., online at http://erwin.dstc.edu.au/Herring/SoftwareEngineeringOverInternetSCI2001.pdf>.

Highsmith, J., Adaptive Software Development, Dorset House, New York, 2000.

Highsmith, J. Agile Project Management: Creating Innovative Products, Addison-Wesley, Boston, 2004.

Hill, A., Wooden, J., Be Quick - But Don't Hurry!, Simon and Schuster, New York, 2001.

Hock, D., Birth of the Chaordic Age, BerretKoehler, San Francisco, 1999.

Hohmann, L. Journey of the Software Professional, Prentice-Hall, Upper Saddle River, NJ, 1997.

Holtzblatt, K., Burns Wendell, J., Wood, S., Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design, Elsevier, San Francisco, 2004.

Hovenden, F., "A Meeting and A Whiteboard (describing the power to speak)," in Proceedings of the 4th World Multiconference on Systemics, Cybernetics and Informatics (SCI'2001), July 2000, Orlando, FL.

Humphrey, W., A Discipline for Software Engineering, Addison-Wesley, Boston, 1995.

Humphrey, W., Introduction to the Personal Software Process, Addison-Wesley, Boston, 1997.

Hunt, A., Thomas, D., The Pragmatic Programmer: From Journeyman to Master, Addison-Wesley, Boston, 2000.

I

IBM Object-Oriented Technology Center, Developing Object-Oriented Software: An Experience-Based Approach, Prentice-Hall, Upper Saddle River, NJ, 1997.

J

Jeffries, R., Hendrickson, C., Anderson, A., Extreme Programming Installed, Addison-Wesley, Boston, 2001.

Jeffries, R., "A Metric Leading to Agility," Xprogramming: an Agile Software Development Resource, 14 June 2006, online at <http://www.xprogramming.com/xpmag/jatRtsMetric.htm>.

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K

Keil, M., Carmel, E., "Customer-Developer Links," Communications of the ACM, May 1995, pp.33-44.

Kerth, N., Project Retrospectives: A Handbook for Team Reviews, Dorset House, New York, 2001.

Klein, G., Sources of Power: How People Make Decisions, MIT Press, Cambridge, MA, 1999.

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Kohn, A., Punished By Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise, and Other Bribes, Houghton Mifflin, Boston, 1999, online at <http://www.gnu.org/philosophy/motivation.html>.

Krutchen, P., The Rational Unified Process, Addison-Wesley, Boston, 1999

L

Laubacher, R., Malone, T., "Retreat of the Firm and Rise of the Guilds: The Employment Relationship in an Age of Virtual Business," M.I.T. Sloan School of Management 21st Century Initiative Working Paper #33, August 2000.

Larman, C., Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process, 2nd Ed., Prentice-Hall, Upper Saddle River, NJ, 2002.

Larman, C., Agile and Iterative Development: A Manager's Guide, Addison-Wesley, Boston, 2003.

Laubacher, R., Malone, T., "Retreat of the Firm and Rise of the Guilds: The Employment Relationship in an Age of Virtual Business," MIT Sloan School of Management 21st Century Initiative Working Paper #33, August 2000.

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M

Maier, M., Rechtin, E., The Art of Systems Architecting, 2nd Ed., CRC Press, Boca Raton, FL, 2000.

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Agile Software Development. The Cooperative Game
Agile Software Development: The Cooperative Game (2nd Edition)
ISBN: 0321482751
EAN: 2147483647
Year: 2004
Pages: 126

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