S



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Salim, Mohammad
Satir, Virginia
satisficing
Sawyer, Jim
scale in methodology design
Schön, Donald
Schrage, M.
Schwaber, Ken
scope
     changing
     of methodologies
screen flow diagram
Scrum 2nd 3rd
Sears
seating arrangements 2nd
selecting methodologies
self-adapting 2nd
self-managed teams
self-organizing teams 2nd 3rd
sequence charts
serial development
Shannon, Claude
shared experience 2nd 3rd 4th
shared ownership, importance of
short iterations
Shu-Ha-Ri 2nd 3rd
     in agile development evolution
     modeling and
     in reflection workshops
Side-by-Side Programming
Simon, Herbert
simplicity, importance of
skill 2nd 3rd 4th 5th 6th 7th
skill-sensitive, software development as
skills
     craft
     formality versus
     in methodology structure
Skunk Works 2nd 3rd
small changes to implement large changes
small teams
     methodology weight 2nd
     in XP (Extreme Programming)
Smalltalk 2nd 3rd 4th
smell as communication modality
Smith, Preston
social construction, methodologies as
social responsibility
social tools for agile processes
software development
     competitive games within cooperative games
     as cooperative game 2nd
     engineering comparison
     model building comparison
     poetry comparison
     productivity limitations
     rock climbing comparison
     swamp game comparison
software engineering 2nd
software methodologies [See methodologies.]
sound, as communication modality
     removing
spiral development
spontaneous behavior 2nd
stability in methodology design 2nd
staff size in methodology design
standards in methodology structure
status charts as information radiators
Stevens, Wayne
stickers in change management
stickiness
story points
strategies (project management), methodologies versus 2nd
strategies, named project management
     Concurrent Development 2nd 3rd 4th 5th
     Cone of Silence
     Early and Regular Delivery 2nd
     Expert in Earshot
     Gold Rush 2nd 3rd
     Holistic Diversity 2nd 3rd
     Incremental Rearchitecture
     Osmotic Communication 2nd 3rd 4th 5th 6th
     Serial Development
     Simplest-First, Worst Second
     Walking Skeleton 2nd 3rd
     Worst Things First
strategy balancing
subcultures of teams
success modes of humans
     combining
successful projects
     in methodology design
     properties of
sufficiency of
sufficiency of communication
sufficiency of documentation
Sullivan, K.
Sully, P.
sustainable development
Sutherland, Jeff
swamp game
     software development comparison
sweet spots, drop-off and 2nd
synchronous cultures
system criticality in methodology design 2nd
systems engineering, agile processes in



Agile Software Development. The Cooperative Game
Agile Software Development: The Cooperative Game (2nd Edition)
ISBN: 0321482751
EAN: 2147483647
Year: 2004
Pages: 126

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