Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] Salim, Mohammad Satir, Virginia satisficing Sawyer, Jim scale in methodology design Schön, Donald Schrage, M. Schwaber, Ken scope changing of methodologies screen flow diagram Scrum 2nd 3rd Sears seating arrangements 2nd selecting methodologies self-adapting 2nd self-managed teams self-organizing teams 2nd 3rd sequence charts serial development Shannon, Claude shared experience 2nd 3rd 4th shared ownership, importance of short iterations Shu-Ha-Ri 2nd 3rd in agile development evolution modeling and in reflection workshops Side-by-Side Programming Simon, Herbert simplicity, importance of skill 2nd 3rd 4th 5th 6th 7th skill-sensitive, software development as skills craft formality versus in methodology structure Skunk Works 2nd 3rd small changes to implement large changes small teams methodology weight 2nd in XP (Extreme Programming) Smalltalk 2nd 3rd 4th smell as communication modality Smith, Preston social construction, methodologies as social responsibility social tools for agile processes software development competitive games within cooperative games as cooperative game 2nd engineering comparison model building comparison poetry comparison productivity limitations rock climbing comparison swamp game comparison software engineering 2nd software methodologies [See methodologies.] sound, as communication modality removing spiral development spontaneous behavior 2nd stability in methodology design 2nd staff size in methodology design standards in methodology structure status charts as information radiators Stevens, Wayne stickers in change management stickiness story points strategies (project management), methodologies versus 2nd strategies, named project management Concurrent Development 2nd 3rd 4th 5th Cone of Silence Early and Regular Delivery 2nd Expert in Earshot Gold Rush 2nd 3rd Holistic Diversity 2nd 3rd Incremental Rearchitecture Osmotic Communication 2nd 3rd 4th 5th 6th Serial Development Simplest-First, Worst Second Walking Skeleton 2nd 3rd Worst Things First strategy balancing subcultures of teams success modes of humans combining successful projects in methodology design properties of sufficiency of sufficiency of communication sufficiency of documentation Sullivan, K. Sully, P. sustainable development Sutherland, Jeff swamp game software development comparison sweet spots, drop-off and 2nd synchronous cultures system criticality in methodology design 2nd systems engineering, agile processes in |