M



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Maier, M.
malleability, importance of
Malone, T.
manifesto [See agile software manifesto.]
manufacturing, engineering and
mapping use cases to user stories
Marick, Brian 2nd
Martin, Robert C. 2nd 3rd
Mathiassen, Lars
Maturana, H.
McCarthy, J.
McDonald, Kent
McGregor, Ian
McMahon, Paul
Mellor, Stephen J. 2nd
memes 2nd
Merel, Peter
Meszaros, Gerard
metaphor as theory
methodologies [See also Crystal methodologies; XP (Extreme Programming).]
     ad hoc methodologies
     adapting with reflection workshops
     conceptual elements
     defined
     designing
         principles of
         priorities in Crystal methodologies
     documenting quickly
     ecosystems and
     evaluating
     high-discipline methodologies
     levels of learning and
     organizational
     project management strategies versus
     publishing
     reasons for using
     scope
     selecting
     as social construction
     structural elements
     tolerant methodologies
     types of
methodology size
methodology text
     reducing size of
methodology weight
methods
Meyer, Bertrand
microtouch intervention 2nd
mid-increment reflection workshops
milestones
     descriptions in methodology text
     in methodology structure
mindfulness
mistakes, planning around
mock-ups
modalities in communication
model building
     in agile processes
     software development comparison
Moltke, Helmuth von
morale 2nd 3rd 4th 5th 6th 7th
multisite development
Musashi, Miyamoto 2nd



Agile Software Development. The Cooperative Game
Agile Software Development: The Cooperative Game (2nd Edition)
ISBN: 0321482751
EAN: 2147483647
Year: 2004
Pages: 126

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