Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] C3 Project 2nd Cameron Capability Maturity Model (CMMI) affirmations versus direct artifacts Paul McMahon sidebar caves and common office layout Central Bank of Norway 2nd 3rd ceremony in methodology design 2nd change, introducing Charan, Ram chemical engineering chunks of work (COWs) Churchill, Dave CIRP (International Academy for Production Engineering) Cisco System citizenship, good 2nd 3rd Cleanroom methodology Coad, Peter Cockburn, Alistair 2nd 3rd 4th 5th Coding standards Coetzee, Vincent cognitive illusions cognitive processes Cohn, Mike Coldewey, Jens collaboration 2nd collaboration styles, effect on job performance collaborative cultures collaborative engineering Collins, Mike colocation in Crystal Clear distributed teams versus importance of in XP common vision communication [See also information flow.] colocation, distributed teams versus concentration versus constrained communication channels cost 2nd 3rd face-to-face 2nd 3rd 4th 5th high-bandwidth imperfect communication, managing importance of 2nd 3rd in biological systems in cooperative games intermediate deliverables and internal restructuring of information models load modalities model building and osmotic 2nd 3rd 4th 5th 6th programmers and shared experience 2nd 3rd 4th strategy balancing sufficiency warm versus cool communication channels 2nd XP (Extreme Programming), in communication gaps, removing communities, teams as amicability and conflict citizenship hostile versus friendly XP example team cultures team-building exercises community effort competitive games cooperative games within within cooperative games completeness, lack of in user stories concentration, communication versus concrete examples, working better with concurrent development efficiency in nonbottleneck activities serial development compared Cone of Silence strategy conference organization as cooperative game limitations of agile processes conflict, amicability and consistency Constantine, Larry 2nd 3rd constrained communication channels context, lack of in user stories contracts contrapositive statements convection currents conventions in organizations Conway, John cool versus warm communication channels 2nd cooperative games 2nd business as 2nd competitive games within conference organization as Crystal methodologies as engineering as 2nd in other fields software development as 2nd 3rd within competitive games copying and altering work cost overruns in engineering cowboy coding COWs (chunks of work) craft in engineering [See also skills.] Cray, Seymour CRC (Class-Responsibility-Collaborator) cards Creativity 2nd critical chain project management criticality in methodology design 2nd Crocker, Ron cross-functional teams 2nd cross-modality timing cross-training in lean manufacturing Crystal Clear 2nd 3rd 4th 5th colocation in in airport construction described to a level-3 listener personal safety in Crystal methodologies 2nd 3rd 4th 5th ad hoc methodologies versus common elements in sweet spots and drop-off Crystal Orange Crystal Orange Web Crystal Yellow Csikszentmihalyi 2nd cultures change, introducing gap effect on job performance gap in communication of teams variation Cummins, Darin cumulative flow graphs Cunningham, Ward 2nd 3rd curriculum for education Curtis, Pavel customer relations, agile affecting cycles, development processes as |