C



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

C3 Project 2nd
Cameron
Capability Maturity Model (CMMI)
     affirmations versus direct artifacts
         Paul McMahon sidebar
caves and common office layout
Central Bank of Norway 2nd 3rd
ceremony in methodology design 2nd
change, introducing
Charan, Ram
chemical engineering
chunks of work (COWs)
Churchill, Dave
CIRP (International Academy for Production Engineering)
Cisco System
citizenship, good 2nd 3rd
Cleanroom methodology
Coad, Peter
Cockburn, Alistair 2nd 3rd 4th 5th
Coding standards
Coetzee, Vincent
cognitive illusions
cognitive processes
Cohn, Mike
Coldewey, Jens
collaboration 2nd
collaboration styles, effect on job performance
collaborative cultures
collaborative engineering
Collins, Mike
colocation
     in Crystal Clear
     distributed teams versus
     importance of
     in XP
common vision
communication [See also information flow.]
     colocation, distributed teams versus
     concentration versus
     constrained communication channels
     cost 2nd 3rd
     face-to-face 2nd 3rd 4th 5th
     high-bandwidth
     imperfect communication, managing
     importance of 2nd 3rd
     in biological systems
     in cooperative games
     intermediate deliverables and
     internal restructuring of information models
     load
     modalities
     model building and
     osmotic 2nd 3rd 4th 5th 6th
     programmers and
     shared experience 2nd 3rd 4th
     strategy balancing
     sufficiency
     warm versus cool communication channels 2nd
     XP (Extreme Programming), in
communication gaps, removing
communities, teams as
     amicability and conflict
     citizenship
     hostile versus friendly XP example
     team cultures
     team-building exercises
community effort
competitive games
     cooperative games within
     within cooperative games
completeness, lack of in user stories
concentration, communication versus
concrete examples, working better with
concurrent development
     efficiency in nonbottleneck activities
     serial development compared
Cone of Silence strategy
conference organization
     as cooperative game
     limitations of agile processes
conflict, amicability and
consistency
Constantine, Larry 2nd 3rd
constrained communication channels
context, lack of in user stories
contracts
contrapositive statements
convection currents
conventions in organizations
Conway, John
cool versus warm communication channels 2nd
cooperative games 2nd
     business as 2nd
     competitive games within
     conference organization as
     Crystal methodologies as
     engineering as 2nd
     in other fields
     software development as 2nd 3rd
     within competitive games
copying and altering work
cost overruns in engineering
cowboy coding
COWs (chunks of work)
craft in engineering [See also skills.]
Cray, Seymour
CRC (Class-Responsibility-Collaborator) cards
Creativity 2nd
critical chain project management
criticality in methodology design 2nd
Crocker, Ron
cross-functional teams 2nd
cross-modality timing
cross-training in lean manufacturing
Crystal Clear 2nd 3rd 4th 5th
     colocation in
     in airport construction
     described to a level-3 listener
     personal safety in
Crystal methodologies 2nd 3rd 4th 5th
     ad hoc methodologies versus
     common elements in
     sweet spots and drop-off
Crystal Orange
Crystal Orange Web
Crystal Yellow
Csikszentmihalyi 2nd
cultures
     change, introducing
     gap effect on job performance
     gap in communication
     of teams
     variation
Cummins, Darin
cumulative flow graphs
Cunningham, Ward 2nd 3rd
curriculum for education
Curtis, Pavel
customer relations, agile affecting
cycles, development processes as



Agile Software Development. The Cooperative Game
Agile Software Development: The Cooperative Game (2nd Edition)
ISBN: 0321482751
EAN: 2147483647
Year: 2004
Pages: 126

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