Summary


Working with files lets you save your work, share it with others, and collaborate across teams. This chapter covered the following topics

  • Creating, saving, opening, merging, and archiving files

  • Understanding the various import and export types

  • Importing models from other programs, such as Illustrator and Poser

  • Using externally referenced scenes and objects to work on the same project at the same time as your fellow team members without interfering with their work (or they with yours)

  • Configuring XRef paths to help Max track your XRef Scenes and Objects

  • Working with the file utilities, such as the Asset Browser

  • Using the Summary Info and File Properties dialog boxes to keep track of scene files

As the total number of files increases for scenes, XRefs, textures, and so on, you'll find that using an Asset Tracking System is essential, especially across teams. The next chapter covers Max's various asset-tracking options.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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