Working with files lets you save your work, share it with others, and collaborate across teams. This chapter covered the following topics
Creating, saving, opening, merging, and archiving files
Understanding the various import and export types
Importing models from other programs, such as Illustrator and Poser
Using externally referenced scenes and objects to work on the same project at the same time as your fellow team members without interfering with their work (or they with yours)
Configuring XRef paths to help Max track your XRef Scenes and Objects
Working with the file utilities, such as the Asset Browser
Using the Summary Info and File Properties dialog boxes to keep track of scene files
As the total number of files increases for scenes, XRefs, textures, and so on, you'll find that using an Asset Tracking System is essential, especially across teams. The next chapter covers Max's various asset-tracking options.