14.7 Summary

ActionScript for Flash MX: The Definitive Guide, 2nd Edition
By Colin Moock
Chapter 14.  Movie Clip Subclasses and Components

Over the course of this chapter, we've studied three related but distinct types of MovieClip subclasses:

  • A subclass defined outside of its Library symbol

  • A subclass embedded in its Library symbol (inside an #initclip directive)

  • A component, which allows component parameters to be specified at authoring time via a GUI

The type of MovieClip subclass you use in your application depends entirely upon your situation. If you must allow for author-time placement of instances, you'll very likely need to create a component. Similarly, if you plan to distribute your subclass to other developers, a component makes for a good transport mechanism. Otherwise, you can skip the component-definition step. In any event, you should normally define your subclass directly inside its associated Library symbol, within an #initclip block. While not legally required, storing a subclass in its associated symbol makes the entire package easier to maintain.

Movie clip subclasses and components are two cornerstones of the Flash MX application development process. By creating code libraries as components, we can rapidly assemble applications based on reusable assets. Macromedia bundles a number of useful UI Components with Flash MX. You should familiarize yourself with these components, their methods, and parameters (see Appendix G). The Flash UI Components source code is included with Flash MX, so you can study and extend these components to create your own.

For further component study, see:

Introduction to Components Tutorial

In the Flash MX authoring tool, select Help figs/u2192.gif Tutorials figs/u2192.gif Introduction to Components.

Using Components

In the Flash MX authoring tool, select Help figs/u2192.gif Using Flash figs/u2192.gif Using Components.

Building an Address Book with Components (by Colin Moock)

http://www.macromedia.com/desdev/mx/flash/articles/addressbook.html

Creating Forms with Components in Macromedia Flash MX

http://www.macromedia.com/support/flash/applications/creating_forms/

Creating Components in Macromedia Flash MX

http://www.macromedia.com/support/flash/applications/creating_comps/

Creating a Flash MX Component

http://www.flashcomponents.net/tutorials/triangle/triangle.html

Extending Components in Macromedia Flash MX

http://www.macromedia.com/desdev/mx/flash/articles/fmx_components.html

Customizing the ListBox and ComboBox Components

http://www.macromedia.com/desdev/mx/flash/articles/extending_components.html

Macromedia's Flash Component Exchange

http://www.macromedia.com/exchange/flash

Third-Party Component Exchange

http://www.flashcomponents.net/

     



    ActionScript for Flash MX. The Definitive Guide
    ActionScript for Flash MX: The Definitive Guide, Second Edition
    ISBN: 059600396X
    EAN: 2147483647
    Year: 2002
    Pages: 780
    Authors: Colin Moock

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