How to Use Actions

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If you have two or more components that perform the same function, consider using an Actio n [1] object to implement the function. An Action object is an action listener [2] that provides not only action-event handling but also centralized handling of the state of action-event-firing components such as tool-bar buttons, menu items, common buttons , and text fields. The states that an action can handle include text, icon, mnemonic, and enabled status.

[1] Action API documentation: http://java.sun.com/j2se/1.4.2/docs/api/javax/swing/Action.html.

[2] See also How to Write an Action Listener (page 646) in Chapter 10.

You typically attach an action to a component using the setAction method. Here's what happens when setAction is invoked on a component:

  • The component's state is updated to match the state of the Action . For example, if the Action 's text and icon values were set, the component's text and icon are set to match them.

  • The Action object is registered as an action listener on the component.

  • If the state of the Action changes, the component's state is updated to match it. For example, if you change the enabled status of the action, all components it's attached to change their enabled states to match.

Here's an example of creating a tool-bar button and menu item that perform the same function:

 Action leftAction = new LeftAction(); //LeftAction code is shown later ... button = new JButton(leftAction) ... menuItem = new JMenuItem(leftAction); 

Version Note: Prior to the v1.3 release of the Java 2 platform, the only way for a button or menu item to get the full benefit of an Action was to create the component using the add(Action) method of JToolBar , JMenu , or JPopupMenu . This was because the pre-1.3 releases had no API except addActionListener(ActionListener) to connect an Action to an already existing component. Although you could use addActionListener to add an Action object as an action listener to any button, for example, the button wouldn't be notified when the action was disabled.


To create an Action object, you generally create a subclass of AbstractAction [3] and instantiate it. In your subclass, you must implement the actionPerformed method to react appropriately when the action event occurs.

[3] AbstractAction API documentation: http://java.sun.com/j2se/1.4.2/docs/api/javax/swing/AbstractAction.html.

Here's an example of creating and instantiating an AbstractAction subclass:

 leftAction = new LeftAction("Go left", anIcon,              "This is the left button.",              new Integer(KeyEvent.VK_L)); ... class LeftAction extends AbstractAction {     public LeftAction(String text,                       ImageIcon icon,                       String desc,                       Integer mnemonic) {         super(text, icon);         putValue(SHORT_DESCRIPTION, desc);         putValue(MNEMONIC_KEY, mnemonic);     }     public void actionPerformed(ActionEvent e) {         displayResult("Action for first button/menu item", e);     } } 

When the action created by this code is attached to a button and a menu item, the button and menu item display the text and icon associated with the action. The L character is used for mnemonics on the button and menu item, and their tool-tip text is set to the SHORT_DESCRIPTION string followed by a representation of the mnemonic key.

We've provided a simple example, ActionDemo , which defines three actions, each attached to a button and a menu item. (See Figure 1.) Thanks to the mnemonic values set for each button's action, the key sequence Alt-L activates the left button, Alt-M the middle button, and Alt-R the right button. The tool tip for the left button displays "This is the left button. Alt-L." All of this configuration occurs automatically, without the program having to make explicit calls to set the mnemonic or the tool-tip text. As we'll show later, the program does make calls to set the button text, but only to avoid using the values already set by the actions.

Figure 1. A screenshot of the ActionDemo example.

graphics/09fig01.jpg

Try This:

  1. graphics/cd_icon.gif

    Run ActionDemo using Java Web Start or compile and run the example yourself. [4]

    [4] To run ActionDemo using Java Web Start, click the ActionDemo link on the RunExamples/misc.html page on the CD. You can find the source files here: JavaTutorial/uiswing/misc/example-1dot4/index.html#ActionDemo .

  2. Choose the top item from the left menu (Menu > Go left). The text area displays some text identifying both the event source and the action listener that received the event.

  3. Click the leftmost button in the tool bar. The text area again displays information about the event. Note that, although the source of the events is different, both events were detected by the same action listener: the Action object attached to the components.

  4. Choose the top item from the Action State menu. This disables the Go left Action object, which in turn disables its associated menu item and button. (See Figure 2.)

    Figure 2. Two screenshots of what the user sees as the Go left Action is disabled.

    graphics/09fig02.jpg

Here's the code that disables the Go left action:

 boolean selected =  ...//true if the action should be enabled;   //false, otherwise  leftAction.setEnabled(selected); 

After you create components using an Action , you might need to customize them. For example, you might want to customize the appearance of one of the components by adding or deleting the icon or text. ActionDemo has no icons in its menus and no text in its buttons. Here's the code that accomplishes this:

 menuItem = new JMenuItem(); menuItem.setAction(leftAction); menuItem.setIcon(null); //arbitrarily chose not to use icon in menu ... button = new JButton(); button.setAction(leftAction); button.setText(""); //an icon-only button 

We chose to create an icon-only button and a text-only menu item from the same action by setting the icon property to null and the text to an empty string. However, if a property of the Action changes, the widget may try again to reset the icon and text from the Action .

The Action API

Tables 1 and 2 list the commonly used Action constructors and methods . You can find the Action API documentation online at: http://java.sun.com/j2se/1.4.2/docs/api/javax/swing/Action.html.

Table 1. Components That Support set/getAction

Class

Purpose

 AbstractButton JComboBox JTextField 

As of release 1.3, these components and their subclasses may have an action directly assigned to them via setAction . For further information about components that are often associated with actions, see the sections on tool-bar buttons, menu items, common buttons, and text fields.

Table 2. Creating and Using an AbstractAction

Constructor or Method

Purpose

 AbstractAction() AbstractAction(String) AbstractAction(String, Icon) 

Create an Action object. Through arguments, you can specify the text and icon to be used in the components that the action controls.

 void setEnabled(boolean) boolean isEnabled() 

Set or get whether the components the action controls are enabled. Invoking setEnabled(false) disables all of the components that the action controls. Similarly, invoking setEnabled(true) enables the action's components.

 void putValue(String,               Object) Object getValue(String) 

Set or get an object associated with a specified key. Used for setting and getting properties associated with an action.

Table 3 defines the properties that can be set on an action. The second column lists which components automatically use the properties (the method specifically called). For example, setting the ACCELERATOR_KEY on an action that is then attached to a menu item means that JMenuItem.setAccelerator(KeyStroke) is called automatically.

Table 3. Action Properties

Property

Auto-Applied to: Class (Method Called)

Purpose

ACCELERATOR_KEY

 JMenuItem (  setAccelerator  ) 

The KeyStroke to be used as the accelerator for the action. For a discussion of accelerators versus mnemonics, see Enabling Keyboard Operation (page 282). Introduced in 1.3.

ACTION_COMMAND_KEY

 AbstractButton, JCheckBox, JRadioButton (  setActionCommand  ) 

The command string associated with the ActionEvent .

LONG_DESCRIPTION

None

The longer description for the action. Can be used for context-sensitive help.

MNEMONIC_KEY

 AbstractButton, JMenuItem, JCheckBox, JRadioButton (  setMnemonic  ) 

The mnemonic for the action. For a discussion of accelerators versus mnemonics, see Enabling Keyboard Operation (page 282). Introduced in 1.3.

NAME

 AbstractButton, JMenuItem, JCheckBox, JRadioButton (  setText  ) 

The name of the action. You can set this property when creating the action using the AbstractAction(String) or Abstract-Action(String, Icon) constructors.

SHORT_DESCRIPTION

 AbstractButton, JCheckBox, JRadioButton (  setToolTipText  ) 

The short description of the action.

SMALL_ICON

 AbstractButton, JMenuItem (  setIcon  ) 

The icon for the action used in the tool bar or on a button. You can set this property when creating the action using the Abstract-Action(name, icon) constructor.

Examples That Use Actions

The following examples use Action objects.

Example

Where Described

Notes

ActionDemo

This section

Uses actions to bind buttons and menu items to the same function.

TextComponentDemo

Using Text Components (page 60)

Uses text actions to create menu items for text editing commands, such as cut, copy, and paste, and to bind keystrokes to caret movement. Also implements custom AbstractAction subclasses to implement undo and redo. The text action discussion begins in Concepts: About Editor Kits (page 76) in Chapter 3.

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JFC Swing Tutorial, The. A Guide to Constructing GUIs
The JFC Swing Tutorial: A Guide to Constructing GUIs (2nd Edition)
ISBN: 0201914670
EAN: 2147483647
Year: 2004
Pages: 171

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