Efficiency Considerations

All graphics APIs, and OpenGL is no exception, need tuning in order to get the best performance. We have seen how much of a difference we can make by sending triangle strips down the graphics pipeline instead of ordinary triangles. But there's more to efficiency than that. In this section, I will provide a listing of practices that should help you increase the performance of any OpenGL application.



Core Techniques and Algorithms in Game Programming2003
Core Techniques and Algorithms in Game Programming2003
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 261

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