The flip side of any export operation is importing. Although the actual importing is handled in a one-step command (File > Import), there are a few things you need to know about importing complex work from FreeHand to make the most of it in Flash.
After I have imported the exported SWF files (one for text blocks and one for text paths), I organize the file. I systematically take all the objects and move them to their own layers , converting each object into a symbol. I tend to use the Paste in Place feature as I move objects to their own layer, thus retaining the original positioning. Admittedly this is a fairly tedious process, but one that reaps tremendous rewards (see figure 09:13).