Music and Sound Effects


This section is important to the audio personnel on the team and the programmers who will try to use their sounds in the game. You can discuss the possibilities of tools that you plan to employ and the types of sound effects that you have in mind for some of the game and possibly detail the music you might have in the levels that you listed earlier in the process.

The most important step in the first draft of the document is to include what formats and sound API (application programming interface) you are planning to use and what types of music and sound effects you are planning. For instance, you should decide if you are going to use MIDI, WAV, or MP3 files for the music and if you’ll need things like explosions or footsteps for sound effects. You should also list the genres of music you’ll be planning, such as rock or pop. This keeps the programmers and audio personnel thinking the same way so that they are not surprised two months into the project.




Awesome 3d Game Development(c) No Programming Required
Awesome 3d Game Development: No Programming Required (Charles River Media Game Development)
ISBN: 1584503254
EAN: 2147483647
Year: 2006
Pages: 168

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