As this chapter mainly deals with the graphics once they are inside of Flash, we are not going to discuss how these files were made. For that, you should pick up a good book on Swift 3D. Instead, we'll concentrate on importing 3D files into Flash and manipulating them there.
For a solid introduction to Swift 30, it's worth taking a look at Foundation Swift 3D ( friends of ED, ISBN: 1-904344-19-4). This book even has a couple of chapters specifically devoted to using-Swift 3D with Flash MX.