Summary


Patches don't have the overhead of NURBS objects and are better optimized than mesh objects. Editable Patch objects include a huge list of tools that you can use to edit and modify them. In addition to Patches, NURBS are an ideal method for modeling if you require free-flowing models. This chapter covered the following topics:

  • Creating Quad and Tri Patch grids

  • Discovering the features of an Editable Patch object

  • Working with the Editable Patch subobjects

  • Working with patch-specific modifiers such as the surface tools

  • Creating CV and point curves

  • Discovering how to convert primitives to NURBS objects

  • Creating NURBS surfaces from curves

  • Learning to edit NURBS curves and surfaces

  • Using NURBS subobject tools

  • Lofting surfaces from point and CV curves

  • Creating NURBS surfaces by lathing and sweeping

The next chapter focuses on working with a miscellaneous group of mutant objects called compound objects. These objects are unique and used for special purposes.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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