# Conditional Logic

## Overview

Every programming language allows you to perform tests between two or more conditions. This ability is one of the cornerstones of programming logic. It lets you develop scripts that collect input from the user or the user's computer and compare it to one or more conditions. Using the results of the tests, you can alter the execution of your scripts and create dynamic scripts that can adjust their execution according to the data with which they're presented. In this chapter, you'll learn how to add conditional programming logic to your scripts. In addition to teaching the application of conditional logic, this chapter's game project also provides essential information for working with the Windows file system.

By the time that you have completed this chapter, you will have learned how to

• Write scripts that test two conditions
• Write scripts that can test two or more conditions against a single value
• Work with the Windows file system and create, copy, and move files and folders
• Create text reports and log files

## Project Preview The Star Trek Quiz Game

In this chapter, you'll create a game that administers and scores a quiz based on various Star Trek TV shows and movies. The game will ask the player a series of questions and then assign a rank of Ensign, Lieutenant, Lieutenant Commander, Commander, Captain, or Admiral, based on the player's final score. In addition to displaying the final results, the game will also create a report that shows every question that was asked, the player's answer, the correct answer for any incorrectly answered question, the total number of questions answered correctly, and the player's assigned rank.

Figures 5.1 through 5.5 show some of the interaction between the player and the game.

Figure 5.1: The game's splash screen invites the user to take the quiz.

Figure 5.2: This dialog appears if the user decides not to play.

Figure 5.3: This figure shows an example of the types of questions asked by the game.

Figure 5.4: When the player finishes the questions, his or her score is tallied and a rank is assigned, based on the number of questions correctly answered

Figure 5.5: At the end of the game, a report that the user can reference for a detailed explanation of how they did on the quiz is generated.

During the development of this game, you will learn how to apply sophisticated conditional logic. You'll also learn how to work with a number of built-in VBScript functions. In addition, you'll learn a lot about the FileSystemObject, including how to use it to create a scorecard report for the Star Trek Quiz game.

## Examining Program Data

In any programming language, you need to be able to test whether a condition is true or false in order to develop complex logical processes. VBScript provides two different statements that perform this function. These statements are

• If. A statement that allows or skips the execution of a portion of a program based on the results of a logical expression or condition.
• Select Case. A formal programming construct that allows a programmer to visually organize program flow when dealing with the results of a single expression.

You've already seen short demonstrations of the If statement in earlier chapters of this book. This is because even the simplest scripts require some form of conditional logic.

The power and importance of these two statements cannot be overstated. For example, let's say you took a job from someone without exactly knowing what you'd be paid, and now you're done and are waiting to be paid. As you're waiting, you think about what you want to do with your new-found fortune. After a few moments, you decide that if you're paid \$250, then you'll by a TV. If you're paid less, you think, you'll buy a radio instead. This kind of test lends itself well to an If statement. Let's rewrite this scenario into a more program-like format.

```If your pay is equal to \$250
Then Buy a TV
Else
Buy a Radio
EndIf
```

As you can see, the logic is very straightforward and translates well from English into pseudo code. I highlighted portions of the example in order to point out the key VBScript language programming components that are involved. I'll go into greater detail about what each of these keywords means a little later in the chapter.

Back to our scenario: Perhaps after thinking about it a few more minutes, you decide that there are a number of things that you might do with your pay, depending on how much money you receive. In this case, you can use the VBScript Select Case statement to outline the logic of your decisions in pseudo code format.

Definition

Pseudo code is a rough, English-like outline or sketch of a script. By writing out the steps you think will be required to write a script in pseudo code, you provide yourself with an initial first-level script design that will serve as a basis for building the final product.

```Select Case Your Pay
Case If you get \$250 you'll buy a TV
Case If you get \$200 you'll buy a VCR
Case If you get \$100 you'll buy a radio
Case Else You'll just buy lunch
End Select

```

Again, I have highlighted portions of the example to point out key VBScript language programming components involved. In the next two sections of this chapter, I'll break down the components of the If and Select Case statements into greater detail and show you exactly how they work.

### The If Statement

The VBScript If statement lets you test two values or conditions and to alter the execution of the script based on the results of the test. The syntax of his statement is as follows:

```If condition Then
statements
ElseIf condition-n Then
statements
.
.
.
Else
statements
End If
```

Working with the If Statement

The If statement begins with the If keyword and ends with the End If. Condition represents the comparison being performed. For example, you might want to see if the value of an X is equal to 250, like this:

```If X = 250 Then
```

The keyword Then identifies the beginning of a list of one or more statements. Statements is a placeholder representing the location where you would supply whatever script statements you want executed. For example, the following example displays a complete If statement that tests to see whether a variable has a value of 250, and if it does (that is, the test provides equal to true), a message is displayed:

```If X = 250 Then
WScript.Echo "Go and buy that TV!"
End If
```

You may add as many statements as you wish between the Then and End If keywords.

```If X = 250 Then
WScript.Echo "Go and buy that TV!"
WScript.Echo "Buy a TV Guide while you are at it."
WScript.Echo "And do not forget to say thank you."
End If
```

But what happens if the tested condition proves false? Well, in the previous test, nothing. However, by adding the Else keyword and one or more additional statements, the script is provided with an additional execution path.

```If X = 250 Then
WScript.Echo "Go and buy that TV!"
WScript.Echo "Buy a TV Guide while you are at it."
WScript.Echo "And do not forget to say thank you."
Else
WScript.Echo "OK. Just purchase the radio for today."
End If
```

Figure 5.6 provides a flowchart view of the logic used in this example.

Figure 5.6: A flowchart outlining the logic behind a typical If statement

You can expand the If statement by adding one or more ElseIf keywords, each of which provides the ability to test another alternative condition. For example, look at the following VBScript Statements:

```If X = 250 Then
WScript.Echo "Go and buy that TV!"
WScript.Echo "Buy a TV Guide while you are at it."
WScript.Echo "And do not forget to say thank you."
ElseIf X = 200 Then
WScript.Echo "Buy the VCR"
ElseIf X = 100 Then
WScript.Echo "Buy the Radio."
Else
WScript.Echo "OK. Maybe you had best just eat lunch."
End If
```

Nesting If Statements

Another way to use If statements is to embed them within one another. This allows you to develop scripts that test for a condition and then further test other conditions based on the result of the previous test. To see what I mean, look at the following example (I have bolded the embedded If statement to make it easier to see):

```X = 250
If X = 250 Then
If Weekday(date()) = 1 Then
WScript.Echo "Its Sunday. The TV store is closed on Sundays."
Else
WScript.Echo "Go and buy that TV!" & vbCrLf & _
"Buy a TV Guide while you are at it." & vbCrLf & _
"And do not forget to say thank you."
End IF
Else
WScript.Echo "OK. Just purchase the radio for today."
End If
```

IN THE REAL WORLD

Flowchart development can be a big help in the development of complex scripts. Flowcharts help programmers formalize their thoughts before script development begins. Sometimes an automation task requires the development of several scripts, all of which must work together. Flowcharts provide a way of designing and documenting the logical flow between each script. Flowcharts can also facilitate script development when multiple programmers are involved, as they can be used to break a task down into discrete parts, each of which can then be assigned to a different person to work on.

In this example, the first statement performs a test to see whether the value assigned to a variable named X is equal to 250. If it's not equal to 250, the script skips all the statements located between the If X = 250 Then line and the Else line and displays the message "OK. Just purchase the radio for today." However, if the value of X is equal to 250, then the embedded If statement executes. This If statement begins by determining whether the current day of the week is Sunday, and if it is, the script informs the user that the TV store is closed. Otherwise, it tells the user to go and make the purchase.

 TRICK The test performed by the If statement in the previous example deserves a little extra explanation. As you saw, it retrieved a numeric value representing the current day of the week. Here's how to break down the logic used by this statement: First, it executed the built-in VBScript Date() function. The value retrieved by this function was then used by the built-in VBScript Weekday() function to determinate the numeric value that represents the current day of the week. These values are 0 = Sunday, 1 = Monday, 2 = Tuesday, 3 = Wednesday, 4 = Thursday, 5 = Friday, 6 = Saturday, and 7 = Sunday. Once this value was established, the If statement simply checked to see if it was equal to 7 (Sunday). As you can see, by taking advantage of built-in VBScripts functions you can perform some fairly complex tasks with minimal coding. It's a good idea to always check to see whether VBScript has a built-in function before attempting to write a piece of code to perform a generic task, such as date manipulation or checking.
 HINT By embedding, or nesting one If statement within another If statement, you can develop very complex programming logic. There's no limit on the number of If statements that you can embed within one another, although going more than a few layers deep can become confusing and difficult to follow.

RockPaperScissors.vbs Revisited

Okay. You've now learned a lot about the If statement, including its syntax and various ways in which it can be used. One of the biggest challenges that I faced in coming up with the VBScript examples for the first four chapters of the book was how to create VBScript-based games without using VBScript programming statements that I had not yet covered. For the most part I was successful, but there was one exception: I just could not avoid using the If statement—though I tried to use it as little as possible. In most cases, this meant limiting the completeness of the games that were presented.

One such game was the RockPaperScissors.vbs game. Now that I've finally had the opportunity to provide a complete review of the If statement, let's revisit the game and see how we can make it better.

```'Formally declare each variable used by the script before trying to use them
Dim WshShell, Answer, CardImage

'Create an instance of the WScript object in order to later use the Popup
method
Set WshShell = WScript.CreateObject("WScript.Shell")

'Display the rules of the game
WshShell.Popup "Welcome to Rock, Paper, and Scissors game. Here are the "& _
"rules of the game: 1. Guess the same thing as the computer "& _
"to tie. 2. Paper covers rock and wins. 3. Rock breaks "& _
"scissors and wins. 4. Scissors cut paper and win."

'Prompt the user to select a choice
Answer = InputBox("Type either Paper, Rock, or Scissors.", "Let's play a game!")

'Time for the computer to randomly pick a choice
Randomize
GetRandomNumber = Round(FormatNumber(Int((3 * Rnd) + 1)))

'Assign a value to the randomly selected number
If GetRandomNumber = 3 then CardImage = "rock"
If GetRandomNumber = 2 then CardImage = "scissors"
If GetRandomNumber = 1 then CardImage = "paper"

'Display the game's results so that the user can see if he won
WshShell.Popup "You picked: "& Answer & Space(12) & "Computer picked: "& _
CardImage
```

Figure 5.7 shows the output of a complete game as the script currently is written.

Figure 5.7: Playing Rock, Paper, and Scissors

First off, let's update the scripts by adding the script template that was introduced back in Chapter 3.

```'*************************************************************************
'Script Name: RockPaperScissors-2.vbs
'Author: Jerry Ford
'Created: 11/16/02
'Description: This script revisits the RockPaperScissors.vbs script, first
'introduced in Chapter 2, and updates it using advanced conditional logic.
'*************************************************************************
```

Next, let's rewrite the Dim statement by adding another variable called Results.

```Dim WshShell, Answer, CardImage, Results
```

Results will be used later in the scripts to store the results of the game (that is, who wins and who loses). Next let's add the following statement to the script:

```Set WshShell = WScript.CreateObject("WScript.Shell")
```

This statement creates an instance of the WshShell object. This object's Quit() method will be used later in the script to terminate its execution in the event that the user fails to provide a valid selection (that is, the player does not pick rock, paper, or scissors).

Now that the variables and objects to be used by the script have been defined, let's assign a default value of None to the Results variable, like this:

```Results = "None"
```

Unless the player provides a correction selection, this value will remain equal to None throughout the script's execution, and will eventually cause the script to terminate and display an error message. However, if the player supplies a correct response, the response will be assigned to the Results variable and then will be analyzed by the script.

The original RockPaperScissors.vbs script displayed the game's instructions in one popup dialog, and then prompted the player to specify a selection of rock, paper, or scissors in a second popup dialog. This works, but using two popup dialogs is a bit clunky. Let's modify the scripts to display the game's directions and collect the player's input at the same time, like this:

```Answer = InputBox("Please type either paper, rock, or scissors." & vbCrLf & _
vbCrLf & "Rules:" & vbCrLf & vbCrLf & _
"1. Guess the same thing as the computer to tie." & vbCrLf & _
"2. Paper covers rock and wins." & vbCrLf & _
"3. Rock break scissors and wins." & vbCrLf & _
"4. Scissors cut paper and win." & vbCrLf, "Let's play a game!")

```

As you can see, I used the VBScript InputBox() function to display the popup dialog, and I formatted the instructions for better presentation using the vbCrLf constant.

The next two sections of the script remain the same as in the original script.

```Randomize
GetRandomNumber = Round(FormatNumber(Int((3 * Rnd) + 1)))

If GetRandomNumber = 3 then CardImage = "rock"
If GetRandomNumber = 2 then CardImage = "scissors"
If GetRandomNumber = 1 then CardImage = "paper"
```

As explained in Chapter 2, the first pair of statements results in the selection of a random number with a value between 1 and 3. The next three lines assign a value of rock, paper, or scissors to each of these values. The rest of the script will be comprised of all new code. Instead of simply displaying the player's and the script's selection of rock, paper, or scissors and then leaving it up to the player to figure out who won, the script now performs the analysis. To begin, add the following lines to the bottom of the script:

```If Answer = "rock" Then

If GetRandomNumber = 3 Then Results = "Tie"
If GetRandomNumber = 2 Then Results = "You Win"
If GetRandomNumber = 1 Then Results = "You Lose"

End If
```

This set of statements executes only if the player typed rock. Three If statements then compare the user's selection to the script's randomly selected decisions and determine the results of the game. Now replicate this collection of statements two times, and then modify each set as follows in order to add tests for the selection of both scissors and paper:

```If Answer = "scissors" Then

If GetRandomNumber = 3 Then Results = "You Lose"
If GetRandomNumber = 2 Then Results = "Tie"
If GetRandomNumber = 1 Then Results = "You Win"

End If

If Answer = "paper" Then
If GetRandomNumber = 3 Then Results = "You Win"
If GetRandomNumber = 2 Then Results = "You Lose"
If GetRandomNumber = 1 Then Results = "Tie"

End If
```

Now add the following statements to the script:

```If Results = "None" Then
WshShell.Popup "Sorry. Your answer was not recognized. "& _
"Please type rock, paper, or scissors in all lowercase letters."
WScript.Quit
End If
```

These statements only execute if the player fails to provide a correct response when playing the game. If this happens, the value of Results is never changed and will still be set equal to None as assigned at the beginning of the script. In this case, the WshShell object's Popup() and Quit() methods are used to display an error message and then end the game.

Now let's wrap this script up by adding these last few lines of code.

```WshShell.Popup "You picked: "& space(12) & Answer & vbCrLf & vbCrLf &
"Computer picked: "& _
space(2) & CardImage & vbCrLf & vbCrLf & "================" &
vbCrLf & vbCrLf & _
"Results: "& Results
```

These statements are only executed if the player provided a valid response. They used the WshShell objet's Popup() method to display the results of the game, including both the player's and the script's selections.

The fully assembled script should now look like the following:

```'*************************************************************************
'Script Name: RockPaperScissor-2.vbs
'Author: Jerry Ford
'Created: 11/16/02
'Description: This script revisits the RockPaperScissors.vbs script first
'introduced in Chapter 2 and updates it using advanced conditional logic.
'*************************************************************************

'Perform script initialization activities
Dim WshShell, Answer, CardImage, Results

Set WshShell = WScript.CreateObject("WScript.Shell")

Results = "None"

'Prompt the user to select a choice

Answer = InputBox("Please type either Paper, Rock, or Scissors." & vbCrLf & _
vbCrLf & "Rules:" & vbCrLf & vbCrLf & _
"1. Guess the same thing as the computer to tie." & vbCrLf & _
"2. Paper covers rock and wins." & vbCrLf & _
"3. Rock break scissors and wins." & vbCrLf & _
"4. Scissors cut paper and win." & vbCrLf, "Let's play a game!")

'Time for the computer to randomly pick a choice
Randomize
GetRandomNumber = Round(FormatNumber(Int((3 * Rnd) + 1)))

If GetRandomNumber = 3 then CardImage = "rock"
If GetRandomNumber = 2 then CardImage = "scissors"
If GetRandomNumber = 1 then CardImage = "paper"

'When you select rock
If Answer = "rock" Then

If GetRandomNumber = 3 Then Results = "Tie"
If GetRandomNumber = 2 Then Results = "You Win"
If GetRandomNumber = 1 Then Results = "You Lose"

End If

'When you select scissors
If Answer = "scissors" Then

If GetRandomNumber = 3 Then Results = "You Lose"
If GetRandomNumber = 2 Then Results = "Tie"
If GetRandomNumber = 1 Then Results = "You Win"

End If
'When you select paper
If Answer = "paper" Then

If GetRandomNumber = 3 Then Results = "You Win"
If GetRandomNumber = 2 Then Results = "You Lose"
If GetRandomNumber = 1 Then Results = "Tie"

End If

If Results = "None" Then
WshShell.Popup "Sorry. Your answer was not recognized. "& _
"Please type rock, paper or scissors in all lowercase letters."
WScript.Quit
End If

WshShell.Popup "You picked: " & space(12) & Answer & vbCrLf & vbCrLf &
"Computer picked: " & _
space(2) & CardImage & vbCrLf & vbCrLf & "================" &
vbCrLf & vbCrLf & _
"Results: "& Results
```

Save and execute the script. Figure 5.8 shows the initial popup dialog displayed by the script.

Figure 5.8: The new version of RockPaper Scissors.vbs displays a friendlier initial dialog.

Figure 5.9 shows the results of a typical game.

Figure 5.9: The results of a typical game of the new version of RockPaper Scissors.vbs

### The Select Case Statement

The If statement provides a great tool for testing two expressions. Using ElseIf you can modify the If statement to perform additional tests. VBScripts supplies another statement, called Select Case, that also lets you perform comparative operations. Functionally, it's not really very different from the If statement. However, the Case Select statement is better equipped to perform large numbers of tests against a single expression.

The syntax of the Select Case statement is as follows:

```Select Case expression
Case value
statements
.
.
.
Case value
statements
Case Else
statements
End Select
```

The Select Case statement begins with Select Case, and then specifies the expression to be compared against one or more values specified in Case statements that follow the Select Case statement and precede the End Select statement. Optionally, a Case Else statement can also be added to provide an alternative course of action should none of the Case statement's values match up against the expression specified by the Select Case statement.

Look at the following example:

```Select Case answer
Case "rock"
If GetRandomNumber = 3 Then Results = "Tie"
If GetRandomNumber = 2 Then Results = "You Win"
If GetRandomNumber = 1 Then Results = "You Lose"
Case "scissors"
If GetRandomNumber = 3 Then Results = "You Lose"
If GetRandomNumber = 2 Then Results = "Tie"
If GetRandomNumber = 1 Then Results = "You Win"
Case "paper"
If GetRandomNumber = 3 Then Results = "You Win"
If GetRandomNumber = 2 Then Results = "You Lose"
If GetRandomNumber = 1 Then Results = "Tie"
Case Else
WshShell.Popup "Sorry. Your answer was not recognized. "& _
"Please type rock, paper, or scissors in all lowercase letters."
WScript.Quit
End Select
```

Here I have rewritten most of the logic implemented in the RockPaperScissors.vbs script. As the following complete script shows, not only did I reduce the number of lines of code required by the script to work, but I also improved the script's readability:

```'*************************************************************************
'Script Name: RockPaperScissors-3.vbs
'Author: Jerry Ford
'Created: 11/16/02
'Description: This script revisits the RockPaperScissors-2.vbs script,
'replacing some of the If statement's logic with a Case Select statement.
'*************************************************************************

'Perform script initialization activities

Dim WshShell, Answer, CardImage, Results

Set WshShell = WScript.CreateObject("WScript.Shell")

Results = "None"

'Prompt the user to select a choice

Answer = InputBox("Please type either Paper, Rock, or Scissors." & vbCrLf & _
vbCrLf & "Rules:" & vbCrLf & vbCrLf & _
"1. Guess the same thing as the computer to tie." & vbCrLf & _
"2. Paper covers rock and wins." & vbCrLf & _
"3. Rock break scissors and wins." & vbCrLf & _
"4. Scissors cut paper and win." & vbCrLf, "Let's play a game!")

'Time for the computer to randomly pick a choice
Randomize
GetRandomNumber = Round(FormatNumber(Int((3 * Rnd) + 1)))
If GetRandomNumber = 3 then CardImage = "rock"
If GetRandomNumber = 2 then CardImage = "scissors"
If GetRandomNumber = 1 then CardImage = "paper"

Select Case answer
Case "rock"
If GetRandomNumber = 3 Then Results = "Tie"
If GetRandomNumber = 2 Then Results = "You Win"
If GetRandomNumber = 1 Then Results = "You Lose"
Case "scissors"
If GetRandomNumber = 3 Then Results = "You Lose"
If GetRandomNumber = 2 Then Results = "Tie"
If GetRandomNumber = 1 Then Results = "You Win"
Case "paper"
If GetRandomNumber = 3 Then Results = "You Win"
If GetRandomNumber = 2 Then Results = "You Lose"
If GetRandomNumber = 1 Then Results = "Tie"
Case Else
WshShell.Popup "Sorry. Your answer was not recognized. "& _
"Please type rock, paper, or scissors in all lowercase letters."
WScript.Quit
End Select

WshShell.Popup "You picked: "& space(12) & Answer & vbCrLf & vbCrLf &
"Computer picked: "& _
space(2) & CardImage & vbCrLf & vbCrLf & "================" &
vbCrLf & vbCrLf & _
"Results: "& Results
```

## Performing More Complex Tests with VBScript Operators

Up to this point in the book every example of the If or a Select Case statement that you have seen has involved a single type of comparison, equality. This is a very powerful form of comparison, but there will be times when your scripts will need to test for a wider range of values. For example, suppose you wanted to write a script that asked the user to type in their age so that you could determine whether the user was old enough to play your game (say you didn't want a user to play the game if he or she was younger than 19). It would be time-consuming to write a script that used a 100 If statements, or 1 Select Case statement with 100 corresponding Case statements, just to test a person's age. Instead, you could save a lot of time by comparing the user's age against a range of values. To accomplish this task, you could use the VBScript Less Than operator as follows:

```UserAge = InputBox("How old are you?")
If UserAge < 19 Then
MsgBox "Sorry but you are too young to play this game."
WScript.Quit()
Else
MsgBox "OK. Let's play!"
End If
```

In this example, the VBScript InputBox() function was used to collect the user's age and assign it to a variable called UserAge. An If statement then checks to see if UserAge is less than 19, and if it is, the game is stopped. Another way you could write the above example is using the VBScript Less Than or Equal To operator, like this:

```If UserAge <= 18 Then
```

If you use the Less Than or Equal To operator, this statement will not execute if the user is 18 or fewer years old. VBScript also supplies Greater Than and Greater Than or Equal To operators, allowing you to invert the logic used above.

```UserAge = InputBox("How old are you?")
If UserAge > 18 Then
MsgBox "OK. Let's play!"
Else
MsgBox "Sorry but you are too young to play this game."
WScript.Quit()
End If
```

Table 5.1 lists VBScript comparison operators.

Table 5.1: VBSCRIPT COMPARISON OPERATORS

Operator

Description

=

Equal

<>

Not equal

<

Less than

>

Greater than

<=

Less than or equal to

>=

Greater than or equal to

VBScript does not impose an order or precedence on comparison operators like it does with arithmetic operators. Instead, each comparison operation is performed in the order in which it appears, going from left to right.

## Back to the Star Trek Quiz Game

Now let's return to where we began this chapter, by developing the Star Trek Quiz game. In this program, you will create a VBScript that presents the player with a quiz about Star Trek. The game will present questions, collect the player's answers, score the final results, assign a rank to the player based on his or her score, and finally create a summary text report. By working your way though this project, you will get the opportunity to work more with both the If and Select Case statements. You'll also learn how to work with a number of built-in VBScript functions. Finally, you'll learn a lot about how to work with the VBScript FileSystemObject object.

The project will be developed in two stages, each of which has a number of steps. In Stage 1 you will develop a full working version of the game. In Stage 2, you will expand the script to include the logic that creates and saves the scorecard report. The steps involved in these two stages are outlined next.

### Game Development Stage 1

The following steps outline the process you'll need to go through to complete the first stage of this game development:

1. Add the standard documentation template and fill in its information.
2. Define the constants and variables that will be used by the script.
3. Create the splash screen that welcomes the user to the story and determines whether the user wants to play the game.
4. Use the InputBox() function to display questions and collect the player's answers and to add logic in order to determine whether the players answers are right or wrong.
5. Use the Select Case statement to determine the rank to be assigned to the player, based on the number of correctly answered questions.
6. Display the player's score and rank.

Beginning the Star Trek Game Quiz Game

Let's begin this script by opening your script editor and cutting and pasting in your script template from another script. Then go back and modify the template with information relevant to the Star Trek Quiz game.

```'*************************************************************************
'Script Name: StarTrekQuiz.vbs
'Author: Jerry Ford
'Created: 11/17/02
'Description: This script creates a Star Trek Quiz game.
'*************************************************************************

'Perform script initialization activities

Option Explicit
```

Setting Up Constants and Variables

The next step is to define the variables and constants that will be used by the script.

```Dim PlayGame, SplashImage, AnswerOne, AnswerTwo, AnswerThree, AnswerFour
Dim AnswerFive, NumberCorrect, FederationRank, FsoObject, ScoreRpt

Const cTitlebarMsg = "The Star Trek Quiz Game"

'Start the user's score at zero
NumberCorrect = 0
```

The NumberCorrect variable will be used to count the number of quiz answers that the player gets right. I set NumberCorrect equal to zero here to ensure that it has a value because it is always possible that the player will miss every answer and that this variable might not otherwise get set. I'll explain what each of these variables is used for as we go through the rest of the script development process.

Creating a Splash Screen

Let's create a spiffy splash screen that asks the user if he or she wants to play the game. As you can see, I added a graphic to spice things up a bit. Graphic development of this type takes a little time, as well as some trial and error.

```'Display the splash screen and ask the user if he or she wants to play
SplashImage = space(11) & "********" & vbCrLf & _
" ******************" & space(20) & "**************************" & _
space(20) & vbCrLf & _
"*" & space(35) & "*" & space(18) & "**" & space(46) & "*" & vbCrLf & _
"******************" & space(20) & "*************************" &
vbCrLf & _
space(31) & "******" & space(26) & "***" & vbCrLf & _
space(34) & "******" & space(22) & "***" & vbCrLf & _
space(37) & "******" & space(17) & "***" & vbCrLf & _
space(26) & "****************************" & vbCrLf & _
space(26) & "*******************************" & vbCrLf & _
space(26) & "******************************" & vbCrLf & _
space(26) & "****************************" & vbCrLf & vbCrLf & vbCrLf &_
space(10) & "Would you like to boldly go where no one has gone before?"

PlayGame = MsgBox(SplashImage, 36, cTitlebarMsg)
```

The splash screen is created using the VBScript InputBox() function. It displays the invitation to play the game as well as Yes and No buttons. The value of the button the user clicks is assigned to the PlayGame variable (that is, PlayGame will be set equal to 6 if the player clicks on the Yes button).

Now let's check to see if the user wants to play the game.

```If PlayGame = 6 Then 'User elected to play the game
'Insert statements that make up the game here
.
.
.
Else 'Userdoesn't want to play
MsgBox "Thank you for taking the Star Trek Quiz  Jerry Ford 2002." & _
vbCrLf & vbCrLf & "Live long and prosper!", , cTitlebarMsg
WScript.Quit()
End If
```

As you can see, the first statement checks to see if the user clicked on the Yes button. I left some room to mark the area where you will need to add the statements that actually make up the game, in case the user does want to play. If the user clicked on No, then the VBScript displays a "thank you" message and terminates its execution using the WScript object's Quit() method.

Display Quiz Questions and Collect the Player Answers

The next step is to add the questions that make up the game. The quiz will be made up of the following questions:

• What was the Science Officer's name in the original Start Trek series?
• What Star Trek villain appeared in both the original series and a Star Trek movie?
• What was the numeric designation of Voyager's onboard Borg?
• Name the only Star Trek character to regularly appear on two series and at least two Star Trek movies?
• What is the last name of your favorite Captain?

The statements that display and grade the first quiz questions are as follows:

```AnswerOne = InputBox("What was the Science Officer's name in the "& _
"original Start Trek series?", cTitlebarMsg)

If LCase(AnswerOne) = "spock" Then
NumberCorrect = NumberCorrect + 1
End If
```

First the VBScript InputBox() function is used to display the question. The answer typed by the user is then assigned to a variable named AnswerOne. Next, an If statement is used to interrogate the player's answer and determine whether it's correct. The VBScript LCase() function is used to convert to all lowercase the answer that the player types. This way, it doesn't matter how the player types in the answer. For example, SPOCK, spock, SpOcK and Spock would all end up as spock. Finally, if the player provides the correct answer, then the value of NumberCorrect is increased by 1.

As you can see, the second quiz question, shown next, is processed exactly like the first question. The only difference is the content of the question itself and the name of the variable used to store the player's answer to the question.

```AnswerTwo = InputBox("What Star Trek villain appeared in both the "& _
"original series and a Star Trek movie?", cTitlebarMsg)

If LCase(AnswerTwo) = "khan" Then
NumberCorrect = NumberCorrect + 1
End If
```

The statements that make up and process the quiz's third question are shown next. As you can see, I have altered the logic a bit by adding an ElseIf statement in order to accommodate either of two possible answers to this question.

```AnswerThree = InputBox("What was the numeric designation of Voyager's "& _
"on-board Borge?", cTitlebarMsg)

If CStr(AnswerThree) = "7" Then
NumberCorrect = NumberCorrect + 1
ElseIf CStr(AnswerThree) = "7 of 9" Then
NumberCorrect = NumberCorrect + 1
End If
```

The statements that make up the fourth question follow the same pattern as the first two questions.

```AnswerFour = InputBox("Name the only Star Trek character to regularly "& _
"appear on two series and at least two Star Trek movies?", cTitlebarMsg)

If LCase(AnswerFour) = "worf" Then
NumberCorrect = NumberCorrect + 1
End If
```

The construction of the fifth question, shown next, merits some additional examination. First of all, the fourth statement uses the VBScript LCase() function to convert the player's answer to all lowercase. The VBScript Instr() function then takes the answer and searches the string "kirkpicardsiscojanewayarcher" to see if it can find a match. This string contains a list of last names belonging to various Star Fleet captains.

```AnswerFive = InputBox("What is the last name of your favorite "& _
"Captain?", cTitlebarMsg)

If Len(AnswerFive) > 3 Then
If Instr(1, "kirkpicardsiscojanewayarcher", LCase(AnswerFive), 1) <> 0 Then
NumberCorrect = NumberCorrect + 1
End If
End If
```

So the InStr() function begins its search starting with the first character of the string to see if it can find the text string that it's looking for (that is, either kirk, picard, janeway, sisco or archer). The syntax of the Instr() function is as follows:

```InStr([start, ]string1, string2[, compare])
```

Start specifies the character position in the script, from left to right, where the search should begin. String1 identifies the string to be searched. String2 identifies the text to search for, and compare specifies the type of search to be performed. A value of 0 specifies a binary comparison, and a value of 1 specifies a textual comparison.

The InStr() function returns the location of the beginning location of a matching text string. If it does not find a matching text string in the list, then it will return to zero, in which case the user provided the wrong answer. Otherwise, it will return the starting character position where the search string was found. If the search string is found in the list, then the value returned by the InStr() function will be greater than 1, in which case the value of NumberCorrect will be incremented by 1.

However, it is always possible that the player doesn't know the name of one Star Ship captain, and that he or she will just type a character or two, such as the letter "A." Since the letter "A" is used in at least one of the captain's last names, the player would end up getting credit for a correct answer to the question. Clearly, this is not good. To try to keep the game honest, I used the VBScript Len() function to make sure that the user provided at least a four-character name (that is, the length of the shortest last name belonging to any captain). This way, the player must know at least the first four characters of a captain's last name to get credit for a correct answer.

Scoring the Player's Rank

At this point, the script has enough logic to display all five questions and determine which ones the player got correct. In addition, it has been keeping track of the total number of correct answers. What you need to do next is add logic to assign the player a rank based on the number of correctly answered questions. This can be done using a Select Case statement, like this:

```Select Case NumberCorrect
Case 5 'User got all five answers right
FederationRank = "Admiral"
Case 4 'User got 4 or 5 answers right
FederationRank = "Captain"
Case 3 'User got 3 of 5 answers right
FederationRank = "Commander"
Case 2 'User got 2 of 5 answers right
FederationRank = "Lieutenant-Commander"
Case 1 'User got 1 of 5 answers right
FederationRank = "Lieutenant"
Case 0 'User did not get any answers right
FederationRank = "Ensign"
End Select

```

The variable NumberCorrect contains the number of answers that the player has correctly answered. The value of this variable is then compared against six possible cases, each of which represents a different score the player could have gotten from the game. When a match is found, the player's rank is assigned based on the values listed in Table 5.2.

Table 5.2: DETERMINING THE PLAYER'S FEDERATION RANK

Number of Correctly Answered Questions

Federation Rank

0

Admiral

4

Captain

3

Commander

2

Lieutenant-Commander

1

Lieutenant

0

Ensign

Displaying the Player's Score and Rank

The last thing the game does is display the player's score and rank in a popup dialog.

```MsgBox "You answered "& NumberCorrect & "out of 5 correct." & vbCrLf & _
vbCrLf & "Your Star Fleet rank is : "& FederationRank, , cTitlebarMsg
```

As you can see, there is not much to this last statement. All you need to do is to use the VBScript MsgBox() function, the NumberCorrect, and FederationRank variables, as well as the vbCrLf constant, to display the message for the player to see.

Assembling the Script

Okay, let's take a look at how the script looks now. Run it and make sure that everything is working as advertised before moving on to Stage 2.

```'*************************************************************************
'Script Name: StarTrekQuiz.vbs
'Author: Jerry Ford
'Created: 11/17/02
'Description: This script creates a Star Trek Quiz game.
'*************************************************************************
'Perform script initialization activities

Option Explicit

Dim PlayGame, SplashImage, AnswerOne, AnswerTwo, AnswerThree, AnswerFour
Dim AnswerFive, NumberCorrect, FederationRank, FsoObject, ScoreRpt

Const cTitlebarMsg = "The Star Trek Quiz Game"

'Start the user's score at zero
NumberCorrect = 0

'Display the splash screen and ask the user if he or she wants to play
SplashImage = space(11) & "********" & vbCrLf & _
" ******************" & space(20) & "**************************" & _
space(20) & vbCrLf & _
"*" & space(35) & "*" & space(18) & "**" & space(46) & "*" & vbCrLf & _
" ******************" & space(20) & "*************************" &
vbCrLf & _
space(31) & "******" & space(26) & "***" & vbCrLf & _
space(34) & "******" & space(22) & "***" & vbCrLf & _
space(37) & "******" & space(17) & "***" & vbCrLf & _
space(26) & "****************************" & vbCrLf & _
space(26) & "*******************************" & vbCrLf & _
space(26) & "******************************" & vbCrLf & _
space(26) & "****************************" & vbCrLf & vbCrLf & vbCrLf &_
space(10) & "Would you like to boldly go where no one has gone before?"

PlayGame = MsgBox(SplashImage, 36, cTitlebarMsg)

If PlayGame = 6 Then 'User elected to play the game

AnswerOne = InputBox("What was the Science Officer's name in the "& _
"original Start Trek series?", cTitlebarMsg)

If LCase(AnswerOne) = "spock" Then
NumberCorrect = NumberCorrect + 1
End If

Else 'User doesn't want to play
MsgBox "Thank you for taking the Star Trek Quiz  Jerry Ford 2002." & _
vbCrLf & vbCrLf & "Live long and prosper!", , cTitlebarMsg
WScript.Quit()

End If

AnswerTwo = InputBox("What Star Trek villain appeared in both the "& _
"original series and a Star Trek movie?", cTitlebarMsg)

If LCase(AnswerTwo) = "khan" Then
NumberCorrect = NumberCorrect + 1
End If

AnswerThree = InputBox("What was the numeric designation of Voyager's "& _
"on-board Borge?", cTitlebarMsg)

If CStr(AnswerThree) = "7" Then
NumberCorrect = NumberCorrect + 1
ElseIf CStr(AnswerThree) = "7 of 9" Then
NumberCorrect = NumberCorrect + 1
End If

AnswerFour = InputBox("Name the only Star Trek character to regularly "& _
"appear on 2 series and at least 2 Star Trek movies?", cTitlebarMsg)

If LCase(AnswerFour) = "worf" Then
NumberCorrect = NumberCorrect + 1
End If

AnswerFive = InputBox("What is the last name of your favorite "& _
"Captain?", cTitlebarMsg)

If Len(AnswerFive) > 3 Then
If Instr(1, "kirkpicardsiscojanewayarcher", LCase(AnswerFive), 1) <> 0 Then
NumberCorrect = NumberCorrect + 1
End If
End If

Select Case NumberCorrect
Case 5 'User got all five answers right
FederationRank = "Admiral"
Case 4 'User got 4 or 5 answers right
FederationRank = "Captain"
Case 3 'User got 3 of 5 answers right
FederationRank = "Commander"
Case 2 'User got 2 of 5 answers right
FederationRank = "Lieutenant-Commander"
Case 1 'User got 1 of 5 answers right
FederationRank = "Lieutenant"
Case 0 'User did not get any answers right
FederationRank = "Ensign"
End Select

MsgBox "You answered "& NumberCorrect & "out of 5 correct." & vbCrLf & _
vbCrLf & "Your Star Fleet rank is : "& FederationRank, , cTitlebarMsg
```

### Game Development Stage 2

Now that the first stage is completed, you should have a fully functional game. Now let's outline the steps required to incorporate a reporting capability to the game.

1. Modify the list of variables used by the script and create an instance of the FileSystemObject.
2. Add statements that open the scorecard report file and write a heading just before the quiz begins.
3. Add statements that follow each quiz question that write the question, the user's answer, and, if necessary, the correct answer.
4. Add a trailing header at the end of the quiz questions.
5. Finally, write the player's score for the game and his rank before closing the file.

Defining New Variables and the FileSystemObject

In order to create and save a scorecard report for the game, you'll need to add two new variables to the script. (I bolded these variables to make them easier to see.)

```Dim PlayGame, SplashImage, AnswerOne, AnswerTwo, AnswerThree, AnswerFour
Dim AnswerFive, NumberCorrect, FederationRank, FsoObject, ScoreRpt
```

The first variable, FsoObject, will be used to instantiate an instance of the VBScript FileSystemObject. The script will then be able to use the methods belonging to this object to create and write the game's report.

Next, add the following statement to the script somewhere after the script's two Dim statements:

```Set FsoObject = WScript.CreateObject("Scripting.FileSystemObject")
```

This statement uses the WScript object's CreateObject() method to instantiate the FileSystemObject.

Adding a Report Header

Now skip down in your script to just after the If PlayGame = 6 Then statement and add the following statements:

```Set ScoreRpt = FsoObject.OpenTextFile("C:TempStarTrekQuiz.txt", 2, "True")

ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine("Star Trek Game Quiz")
ScoreRpt.Write("===================================================")
ScoreRpt.WriteLine("===================================================")
ScoreRpt.WriteBlankLines(2)
```

You want to place these statements within this If statement because there's no point in executing them if the user elects not to play the game. The first statement opens a file named StarTrekQuiz.txt in a folder named Temp on the C: drive using the FileSystemObject object's OpenTextFile() method.

The format of the OpenTextFile() method is as follows:

```object.OpenTextFile(filename[, iomode[, create[, format]]])
```

Filename is the name and path of the file to be opened or created. Iomode must be one of the following three constants: ForReading, which has a value of 1, ForWriting, which has a value of 2, or ForAppending, which has a value of 8. Create is optional. It specifies whether a new file will be created if one does not already exist. Specify a value of True to create a new file, if necessary, or specify False to prevent a new file from being created. Format specifies one of the following values: True, False, or UseDefault. The first of these three values saves the file in Unicode format. The second saves the file in ASCII format, and the third option stores the file using the operating system's default format.

As the first statement is currently written, the file C:TempStarTrekQuiz.txt is opened in ForWriting mode and will be automatically created if it does not already exist.

The other previously listed statements use three different FileSystemObject methods to write text headers to the file, as explained in the following list:

• WriteBlankLines. Writes the specified number of blank likes to the file.
• WriteLine. Writes the specified line of text to a file and performs a carriage return.
• Write. Writes the specified line of text to a file but does not perform a carriage return.

Reporting the Results of Each Question

Next you'll need to add a number of statements to each question presented by the quiz in order to record the player's activities. Using the first question as an example, I have highlighted the additional code that needs to be added.

```AnswerOne = InputBox("What was the Science Officer's name in the "& _
"original Start Trek series?", cTitlebarMsg)

ScoreRpt.Write("1. What was the Science Officer's name in the original")
ScoreRpt.WriteLine(" Start Trek series?")
ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine(" Your Answer: " & AnswerOne)
ScoreRpt.WriteBlankLines(1)

If LCase(AnswerOne) = "spock" Then
NumberCorrect = NumberCorrect + 1
ScoreRpt.WriteLine(" Correct")
Else
ScoreRpt.Write(" Incorrect - ")
ScoreRpt.WriteLine("The correct answer is spock")
End If

ScoreRpt.WriteBlankLines(2)
```

The first five new statements write the question, a blank line, and the player's answer, followed by another blank line.

The code in the If statement that follows has been modified to record whether the player provided a correct or incorrect answer and, if necessary, writes the correct answer. Finally, two more blank lines are written to help make the report more readable.

Adding a Finishing Header

Next let's add two more blank lines to the report, followed by a another header that will separate the main body of the report from the final total and rank assignment entries.

```ScoreRpt.WriteBlankLines(2)
ScoreRpt.Write("===================================================")
ScoreRpt.WriteLine("===================================================")
ScoreRpt.WriteBlankLines(1)
```

You can add these statements just before or after the Select Case statement.

Finishing the Report

The final step in generating the report is to write the player's overall score and rank.

```ScoreRpt.WriteLine("Overall score: "& NumberCorrect & "out of 5 cor-
rect")
ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine("Federation Rank: "& FederationRank)
```

All that remains to be done now is to close the file that contains the report.

```ScoreRpt.Close()
```

Place these last four statements just above the final Else statement in the script.

### The Final Result

Okay, now we have added the reporting logic to our game and it's ready to go. Save it and then give it a whirl.

```'*************************************************************************
'Script Name: StarTrekQuiz.vbs
'Author: Jerry Ford
'Created: 11/17/02
'Description: This script creates a Star Trek Quiz game.
'*************************************************************************

'Perform script initialization activities

Option Explicit

Dim PlayGame, SplashImage, AnswerOne, AnswerTwo, AnswerThree, AnswerFour
Dim AnswerFive, NumberCorrect, FederationRank, FsoObject, ScoreRpt

Const cTitlebarMsg = "The Star Trek Quiz Game"

Set FsoObject = WScript.CreateObject("Scripting.FileSystemObject")

'Start the user's score at zero
NumberCorrect = 0

'Display the splash screen and ask the user if he or she wants to play
SplashImage = space(11) & "********" & vbCrLf & _
" ******************" & space(20) & "**************************" & _
space(20) & vbCrLf & _
"*" & space(35) & "*" & space(18) & "**" & space(46) & "*" & vbCrLf & _
" ******************" & space(20) & "*************************" &
vbCrLf & _
space(31) & "******" & space(26) & "***" & vbCrLf & _
space(34) & "******" & space(22) & "***" & vbCrLf & _
space(37) & "******" & space(17) & "***" & vbCrLf & _
space(26) & "****************************" & vbCrLf & _
space(26) & "******************************" & vbCrLf & _
space(26) & "*****************************" & vbCrLf & _
space(26) & "****************************" & vbCrLf & vbCrLf & vbCrLf &_
space(10) & "Would you like to boldly go where no one has gone before?"

PlayGame = MsgBox(SplashImage, 36, cTitlebarMsg)

If PlayGame = 6 Then 'User elected to play the game

Set ScoreRpt = FsoObject.OpenTextFile("C:TempStarTrekQuiz.txt", 2, "True")

ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine("Star Trek Game Quiz")
ScoreRpt.Write("===================================================")
ScoreRpt.WriteLine("===================================================")
ScoreRpt.WriteBlankLines(2)

'Ask the first question
AnswerOne = InputBox("What was the Science Officer's name in the "& _
"original Start Trek series?", cTitlebarMsg)
ScoreRpt.Write("1. What was the Science Officer's name in the original")
ScoreRpt.WriteLine("Start Trek series?")
ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine(" Your Answer: "& AnswerOne)
ScoreRpt.WriteBlankLines(1)

If LCase(AnswerOne) = "spock" Then
NumberCorrect = NumberCorrect + 1
ScoreRpt.WriteLine(" Correct")
Else
ScoreRpt.Write(" Incorrect - ")
ScoreRpt.WriteLine("The correct answer is spock")
End If

ScoreRpt.WriteBlankLines(2)
'Ask the second question
AnswerTwo = InputBox("What Star Trek villain appeared in both the "& _
"original series and a Star Trek movie?", cTitlebarMsg)

ScoreRpt.Write("2. What Star Trek villain appeared in both the original")
ScoreRpt.WriteLine(" series and a Star Trek movie??")
ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine(" Your Answer: "& AnswerTwo)
ScoreRpt.WriteBlankLines(1)

If LCase(AnswerTwo) = "khan" Then
NumberCorrect = NumberCorrect + 1
ScoreRpt.WriteLine(" Correct")
Else
ScoreRpt.Write(" Incorrect - ")
ScoreRpt.WriteLine("The correct answer is khan")
End If

ScoreRpt.WriteBlankLines(2)

'Ask the third question
AnswerThree = InputBox("What was the numeric designation of Voyager's "& _
"onboard Borge?", cTitlebarMsg)

ScoreRpt.Write("3. What was the numeric designation of Voyager's")
ScoreRpt.WriteLine("onboard Borge?")
ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine(" Your Answer: "& AnswerThree)
ScoreRpt.WriteBlankLines(1)

If CStr(AnswerThree) = "7" Then
NumberCorrect = NumberCorrect + 1
ScoreRpt.WriteLine(" Correct")
ElseIf CStr(AnswerThree) = "7 of 9" Then
NumberCorrect = NumberCorrect + 1
ScoreRpt.WriteLine(" Correct")
Else
ScoreRpt.Write(" Incorrect - ")
ScoreRpt.WriteLine("The correct answer is either 7 or '7 of 9'")
End If

ScoreRpt.WriteBlankLines(2)

'Ask the fourth question
AnswerFour = InputBox("Name the only Star Trek character to regularly "& _
"appear on 2 series and at least 2 Star Trek movies?", cTitlebarMsg)

ScoreRpt.Write("4. Name the only Star Trek character to regularly")
ScoreRpt.WriteLine("appear on 2 series and at least 2 Star Trek movies?")
ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine(" Your Answer: "& AnswerFour)
ScoreRpt.WriteBlankLines(1)

If LCase(AnswerFour) = "worf" Then
NumberCorrect = NumberCorrect + 1
ScoreRpt.WriteLine(" Correct")
Else
ScoreRpt.Write(" Incorrect - ")
ScoreRpt.WriteLine("The correct answer is worf")
End If

ScoreRpt.WriteBlankLines(2)

'Ask the fifth question
AnswerFive = InputBox("What is the last name of your favorite "& _
"Captain?", cTitlebarMsg)
ScoreRpt.WriteLine("5. What is the last name of your favorite Captain?")
ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine(" Your Answer: " & AnswerFive)
ScoreRpt.WriteBlankLines(1)

If Len(AnswerFive) > 3 Then
If Instr(1, "kirkpicardsiscojanewayarcher", LCase(AnswerFive), 1) <> 0 Then
NumberCorrect = NumberCorrect + 1
ScoreRpt.WriteLine(" Correct")
Else
ScoreRpt.Write(" Incorrect - ")
ScoreRpt.Write("The correct answer is either kirk, picard, sisco,")
ScoreRpt.WriteLine(" janeway or archer")
End If
Else
ScoreRpt.Write(" Incorrect - ")
ScoreRpt.Write("The correct answer is either kirk, picard, sisco, janeway")
ScoreRpt.WriteLine(" or archer")
End If

ScoreRpt.WriteBlankLines(2)
ScoreRpt.Write("===================================================")
ScoreRpt.WriteLine("===================================================")
ScoreRpt.WriteBlankLines(1)

'Determine the user's rank based on the number of correct answers
Select Case NumberCorrect
Case 5 'User got all five answers right
FederationRank = "Admiral"
Case 4 'User got 4 or 5 answers right
FederationRank = "Captain"
Case 3 'User got 3 of 5 answers right
FederationRank = "Commander"
Case 2 'User got 2 of 5 answers right
FederationRank = "Lieutenant-Commander"
Case 1 'User got 1 of 5 answers right
FederationRank = "Lieutenant"
Case 0 'User did not get any answers right
FederationRank = "Ensign"
End Select
'Tell the user how he or she scored
MsgBox "You answered "& NumberCorrect & "out of 5 correct." & vbCrLf & _
vbCrLf & "Your Star Fleet rank is : "& FederationRank, , cTitlebarMsg

ScoreRpt.WriteLine("Overall score: "& NumberCorrect & "out of 5 correct")
ScoreRpt.WriteBlankLines(1)
ScoreRpt.WriteLine("Federation Rank: "& FederationRank)

ScoreRpt.Close()

Else 'User doesn't want to play
MsgBox "Thank you for taking the Star Trek Quiz  Jerry Ford 2002." & _
vbCrLf & vbCrLf & "Live long and prosper!", , cTitlebarMsg
WScript.Quit()
End If
```

## Summary

This chapter covered a lot of ground. You learned how to use the If and Case Select statements in a number of different ways. Using this new information, you updated the Rock, Paper, and Scissors game and created the Start Trek Quiz game. In addition, you leaned how to create VBScripts that could generate reports and log files.

## Challenges

1. Modify the Star Trek Quiz game so that it asks players for their names and then use the players' names at the end of the game to address them according to their ranks.
2. Modify the report created by the Star Trek Quiz game to include the player's name.
3. Modify the report generated by the Star Trek Quiz game to include the time and date that the quiz was competed, and modify the script so that the report, once initially created, is appended to (instead of deleted and re-created each time the game is played).
4. Try expanding the Start Trek Quiz game by adding more questions. Try storing a list of question in an array and then use a For...Each...Next loop to display and process both the questions and the player's answers.

Part I - Introducing the WSH and VBScript

Part II - Learning VBScript & WSH Scripting

Part III - Advanced Topics

Part IV - Appendices

Microsoft WSH and VBScript Programming for the Absolute Beginner
ISBN: 159200072X
EAN: 2147483647
Year: 2005
Pages: 137

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