1978


  • Roy Trubshaw begins MUD1 development. In the fall, he and Richard Bartle complete the first version, which runs on a PDP-10. The name , "multi- user dungeon ," refers to a variant of ADVENT known as DUNGEON .

  • Alan Klietz writes Sceptre of Goth , also a MUD system. These two developments were completely independent. Lauren Burka puts this date at 1979. Sceptre of Goth was also known as Empire for a while, but is not generally referred to that way because of the numerous other games with the same name.

  • AD&D Player Handbook is published.

  • Interestingly, according to Lauren Burka, early MUD developers never played the game. Richard Bartle clarifies: "In my case, that's only true because AD&D wasn't out yet; I had played D&D quite a bit in 1976 “1978. The only real impact it made on MUD1 was the "levels" system, though, which I thought was a neat way to give players short-to-medium- term goals. Roy Trubshaw knew about D&D and may have tried it once or twice, but I don't think he ever dived in deeply; he certainly never designed his own dungeons."

  • Walter Bright's version of Empire makes it to the DEC-10.

  • Somewhere in here, Oubliette on PLATO.

    " Oubliette , the first group -oriented dungeon on PLATO, was the model the early Wizardry series ripped off, and also predates Avatar . Spells were cast by typing their names (i.e., alito, fieminamor), and you had to type them as fast as possible to beat the monster. 1977?"

    Eric Hagstrom



Developing Online Games. An Insiders Guide
Developing Online Games: An Insiders Guide (Nrg-Programming)
ISBN: 1592730000
EAN: 2147483647
Year: 2003
Pages: 230

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