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Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
ISBN: 1590597915
EAN: 2147483647
Year: 2005
Pages: 137
Authors:
Keith Peters
BUY ON AMAZON
Foundation ActionScript Animation: Making Things Move
Back Cover
About
Foreword
Introduction
Part One: ActionScripted Animation Basics
Chapter 1: Basic Animation Concepts
What is Animation?
Frames and Motion
Dynamic vs. Static Animation
Summary
Chapter 2: Basics of ActionScript for Animation
Basic Animation
Movie Clips
Classes and OOP
User Interaction
Summary
Chapter 3: Trigonometry for Animation
What is Trigonometry?
Angles
Trig Functions
Rotation
Waves
Circles and Ellipses
Pythagorean Theorem
Distance Between Two Points
Important Formulas in This Chapter
Summary
Chapter 4: Rendering Techniques
Colors in Flash
The Drawing API
Color Transforms
Filters
Bitmap Control
Important Formulas in This Chapter
Summary
Part Two: Basic Motion
Chapter 5: Velocity and Acceleration
Velocity
Acceleration
Important Formulas in This Chapter
Summary
Chapter 6: Boundaries and Friction
Environmental Boundaries
Friction
Important Formulas in This Chapter
Summary
Chapter 7: User Interaction--Moving Objects Around
Pressing and Releasing a Movie Clip
Dragging a Movie Clip
Throwing
Summary
Part Three: Advanced Motion
Chapter 8: Easing and Springing
Proportional Motion
Easing
Springing
Important Formulas in This Chapter
Summary
Chapter 9: Collision Detection
Collision Detection Methods
Built-in hitTest
Distance-Based Collision Detection
Multiple-Object Collision Detection Strategies
Important Formulas in This Chapter
Summary
Chapter 10: Coordinate Rotation and Bouncing Off Angles
Simple Coordinate Rotation
Advanced Coordinate Rotation
Bouncing Off an Angle
Important Formulas in This Chapter
Summary
Chapter 11: Billiard Ball Physics
Mass
Momentum
Conservation of Momentum
Important Formulas in This Chapter
Summary
Chapter 12: Particle Attraction and Gravity
Particles
Gravity
Springs
Important Formulas in This Chapter
Summary
Chapter 13: Forward Kinematics--Making Things Walk
Introducing Forward and Inverse Kinematics
Getting Started Programming Forward Kinematics
Automating the Process
Making It Really Walk
Summary
Chapter 14: Inverse Kinematics--Dragging and Reaching
Reaching and Dragging Single Segments
Dragging Multiple Segments
Reaching with Multiple Segments
Using the Standard Inverse Kinematics Method
Important Formulas in This Chapter
Summary
Part Four: 3D Animation
Chapter 15: 3D Basics
The Third Dimension and Perspective
Velocity and Acceleration
Bouncing
Gravity
Wrapping
Easing and Springing
Coordinate Rotation
Collision Detection
Important Formulas in This Chapter
Summary
Chapter 16: 3D Lines and Fills
Creating Points and Lines
Making Shapes
Creating 3D Fills
Modeling 3D Solids
Moving 3D Solids
Summary
Chapter 17: Backface Culling and 3D Lighting
Backface Culling
Depth Sorting
3D Lighting
Summary
Part Five: Additional Techniques
Chapter 18: Matrix Math
Matrix Basics
Matrix Operations
The Matrix Class in Flash 8
Summary
Chapter 19: Tips and Tricks
Brownian (Random) Motion
Random Distribution
Interval- and Timer-based Animation
Collisions Between Same-Mass Objects
Integrating Sound
Useful Formulas
List of Figures
List of Tables
Foundation Actionscript 3.0 Animation: Making Things Move!
ISBN: 1590597915
EAN: 2147483647
Year: 2005
Pages: 137
Authors:
Keith Peters
BUY ON AMAZON
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Logical Database Model Reports
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ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
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Data Quality Control
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Chapter XV Customer Trust in Online Commerce
Chapter XVIII Web Systems Design, Litigation, and Online Consumer Behavior
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