| ||
What well cover in this chapter:
Pressing and releasing a movie clip
Dragging a movie clip
Throwing
For most of you reading this book, a primary goal with your animation is to allow smooth user interaction, and a lot of this interaction will be through the mouse. I talked about mouse events back in Chapter 2, but you havent really done much with them yet. Now, youll get some hands-on practice with them.
In this chapter, youre going to take your first steps into the field of user interaction. Youll learn how to handle dragging, dropping, and throwing. But first, lets get started with the basics of press and release.
| ||