Youve done some pretty powerful stuff in this chapter, conquering the basics of forward kinematics. Note that the methods I gave you here are probably not the only solutions to the subject. Theyre obviously tailored toward a particular application of the technology: making something walk. Feel free to leave things out, change things, or add whatever you want to this system. Experiment and see what you can come up with.

As a bonus, Ive provided another file, ch13_10.fla , in which youll see a much fuller application of forward kinematics, building on what youve done here. Check out that code for a few extra tips and tricks.

Next up, youll look at the other side of the coin: inverse kinematics.

Foundation ActionScript. Animation. Making Things Move
Foundation Actionscript 3.0 Animation: Making Things Move!
ISBN: 1590597915
EAN: 2147483647
Year: 2005
Pages: 137
Authors: Keith Peters

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