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What well cover in this chapter:
Creating points and lines
Making shapes
Creating 3D fills
Modeling 3D solids
Moving 3D solids
Chapter 15 presented an introduction to 3D, but took you only as far as positioning objects in a 3D space and figuring out their size and screen position. The objects themselves were actually 2D. I made reference to those old 3D games where you could walk around an object or character and it would seem to turn to face you. That object or character was not actually turningbut it appeared that way because it was a 2D object, and thats the only view of it you had.
In this chapter, youre going to actually start doing 3D modeling in Flash. In particular, youll learn about how to create and use 3D points, lines, fills, and solids. When youve finished this chapter, youll be able to create a variety of shapes, move them, and rotate them, all in 3D.
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