B


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

back muscles
     Grae
     Kila 2nd 3rd
backside, Grae
Bake History option 2nd
belt
     creating 2nd 3rd 4th
     mapping coordinates
     positioning 2nd
     reducing levels of detail 2nd
     UVs 2nd 3rd 4th 5th
biceps 2nd
binding
     arms, Kila 2nd
     blend-shapes version 2nd
     character deformation and 2nd
     face geometry
     face, Kila 2nd 3rd 4th
     joints, Grae 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     wings, Grae
binding pose 2nd 3rd 4th 5th 6th 7th 8th 9th
biography, character 2nd 3rd 4th 5th
bit depth 2nd 3rd 4th 5th
blend shapes
     binding and 2nd
     facial animation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
     Grae 2nd
     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
blending animations
Blinn material
body parts
    attaching [See limbs]
    collection of [See limbs]
    detaching [See limbs]
    mirroring [See limbs]
    Morgue [See limbs]
    muscle line mapping [See limbs]
    stitching together [See limbs]
Bounding Box option
brainstorm sheets 2nd
branding considerations
breast icons 2nd
breasts, Kila
    adding [See muscles, Kila;chest]
    bridging [See muscles, Kila;chest]
    cleavage [See muscles, Kila;chest]
    controls [See muscles, Kila;chest]
    joint configurations [See muscles, Kila;chest]
    position [See muscles, Kila;chest]
    reducing size [See muscles, Kila;chest]
    refining [See muscles, Kila;chest]
    rotating [See muscles, Kila;chest]
    weight painting [See muscles, Kila;chest]
    welding to torso [See muscles, Kila;chest]
bump maps 2nd 3rd 4th 5th 6th 7th
buttocks, Kila 2nd 3rd



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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