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Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] calves, Kila cartoon characters CD-ROM, included with book 2nd Channel Control tool 2nd 3rd 4th 5th 6th 7th character deformation binding 2nd final rig adjustments 2nd final, Grae 2nd 3rd 4th 5th final, Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th preparation 2nd testing [See elbows, Kila;deformation testing] weight painting [See weight painting] character design 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th animation issues 2nd brainstorm sheets 2nd branding character depth concepting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th considerations 2nd 3rd 4th 5th 6th early sketches 2nd game world importance of inspiration for 2nd overview 2nd 3rd 4th 5th 6th player identification style sheets 2nd target audience technical considerations character rigging 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th 71st 72nd 73rd 74th 75th 76th 77th 78th 79th 80th [See also animation] arm/hand controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th [See also animation] breast/chest controls 2nd [See also animation] curve tools 2nd [See also animation] described 2nd [See also animation] dynamic attributes 2nd 3rd 4th 5th 6th 7th [See also animation] eye controls 2nd 3rd [See also animation] facial 2nd 3rd 4th 5th 6th 7th 8th 9th 10th [See also animation] final adjustments 2nd [See also animation] finger controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th [See also animation] forward kinematics 2nd [See also animation] Grae, fully rigged [See also animation] grouping controls 2nd [See also animation] hair controls 2nd [See also animation] head controls 2nd 3rd 4th 5th 6th [See also animation] hip controls 2nd 3rd 4th [See also animation] icons [See also animation, icons] inverse kinematics 2nd 3rd 4th 5th 6th [See also animation] Kila, fully rigged [See also animation] leg/feet controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th [See also animation] main body controls 2nd 3rd 4th 5th 6th [See also animation] protecting 2nd 3rd 4th 5th 6th 7th [See also animation] spine controls 2nd 3rd 4th [See also animation] tamper proofing 2nd 3rd 4th 5th 6th 7th [See also animation] upper body controls [See also animation] use of controls 2nd 3rd 4th 5th [See also animation] visibility controllers 2nd 3rd 4th 5th 6th 7th [See also animation] waist controls 2nd 3rd 4th 5th 6th [See also animation] wing controls 2nd [See also animation] wrist controls [See also animation] character sets 2nd 3rd 4th 5th character teams characters anatomy 2nd 3rd 4th 5th appeal of biography 2nd 3rd 4th 5th body parts collection 2nd cartoon changing size of 2nd 3rd character sets for 2nd 3rd 4th 5th clothing [See clothing] color combining geometry 2nd contrast among creating [See modeling] design of [See character design] distortion dividing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th female Grae [See Grae model] head sheets 2nd history 2nd 3rd 4th 5th importance of joint limits Kila [See Kila model] limitations of male mirroring geometry 2nd model sheets 2nd muscle line mapping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th personality of placeholder 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th polygon limits 2nd preparations for 2nd 3rd 4th 5th 6th 7th 8th 9th proportions 2nd 3rd renders repositioning 2nd researching 2nd 3rd 4th 5th 6th 7th 8th 9th rest poses 2nd 3rd rigging [See character rigging] scale 2nd silhouettes 2nd size of 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd style sheets for 2nd success of 2nd 3rd summary sheets technical limitations 2nd 3rd 4th third-person perspective turnaround view checker map technique 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th checkered textures 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th cheeks, Kila optimizing 2nd weights 2nd 3rd chest, Grae chest, Kila adding [See rotation;breasts] controls [See rotation;breasts] joint configurations [See rotation;breasts] muscles [See rotation;breasts] child objects 2nd chin, Kila 2nd 3rd 4th clavicles, Kila animating 2nd 3rd 4th 5th 6th 7th 8th controls 2nd 3rd 4th claws, Grae 2nd 3rd cleanup process 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th clothing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th animating belt [See belt] considerations 2nd 3rd creases/folds in 2nd 3rd 4th 5th 6th 7th 8th crop top T-shirt 2nd 3rd 4th 5th 6th ideas for jeans [See jeans] sash 2nd 3rd 4th shoes [See shoes] collarbones Grae Kila 2nd color base 2nd 3rd bit depth 2nd characters control icons 2nd hair multiplying texture painting 2nd 3rd color sheet comics, as character inspiration commands, repeating Component Editor Component mode 2nd computer graphics concepting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th Connection Editor 2nd constraints aim 2nd 3rd 4th 5th 6th IK orient pole vector 2nd control icons [See icons] Control Vertices (CV) Curve tool controls [See character rigging] creases adding to geometry 2nd in clothing 2nd 3rd 4th 5th 6th 7th 8th Creature Tools scripts cropping neck cropping polygons 2nd crotch area, Kila 2nd 3rd cubes, tapering curves animation 2nd 3rd 4th 5th 6th edit points tools for 2nd 3rd cuts mirrored instances and unable to cut UV 2nd 3rd cylindrical mapping 2nd 3rd 4th 5th cylindrical shapes |
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