A


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Add Attribute dialog box 2nd
advertisements
aim constraint 2nd 3rd 4th 5th 6th
Alienbrain software 2nd
alignment
     texture 2nd
     vertices
alpha maps 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th [See also transparency]
     described [See also transparency]
     eyes 2nd 3rd 4th 5th [See also transparency]
     hair 2nd 3rd 4th 5th [See also transparency]
     texture details 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th [See also transparency]
     viewing in Maya 2nd 3rd [See also transparency]
     wings 2nd 3rd [See also transparency]
anatomy 2nd 3rd 4th 5th
animation
    archives [See character rigging]
    blending [See character rigging]
    categories [See character rigging]
    cinematic [See character rigging]
    clothing [See character rigging]
    considerations [See character rigging]
    custom [See character rigging]
    cycle [See character rigging]
    dividing [See character rigging]
    Dope Sheet [See character rigging]
    dynamic attributes [See character rigging]
    facial [See character rigging, facial animation]
    fidget [See character rigging]
    fingers [See character rigging]
    FK [See character rigging]
    four-stage [See character rigging]
    hair [See character rigging]
    idle [See character rigging]
    IK [See character rigging]
    manipulating [See character rigging]
    mirroring [See character rigging]
    optimization [See character rigging]
    overview [See character rigging]
    playblasts [See character rigging]
    reference materials [See character rigging]
    running in place [See character rigging]
    sharing [See character rigging]
    toes [See character rigging]
    Trax Editor [See character rigging]
    walk cycles [See character rigging]
    wings [See character rigging]
animation controls 2nd
animation curves 2nd 3rd 4th 5th 6th
animation list 2nd 3rd
animation timeline
animation tools 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Anisotropic material
ankles, Grae 2nd
ankles, Kila
     deformation testing 2nd 3rd 4th
     weight painting 2nd 3rd 4th 5th 6th 7th
Append to Polygon tool
Arc tool
armpit area
     adjusting vertices
     refining 2nd
     welding
arms, Grae
    adding details to [See limbs]
    adding muscles [See limbs]
    adjusting vertices on [See limbs]
    deformation testing [See limbs]
    extraction of [See limbs]
    joints [See limbs]
    optimizing [See limbs]
    positioning [See limbs]
    stitching to torso [See limbs]
arms, Kila
    altering pose [See limbs]
    animating [See limbs]
    biceps/triceps [See limbs]
    constraints [See limbs]
    controls [See limbs]
    deformation testing [See limbs]
    detaching [See limbs]
    extending [See limbs]
    extraction of [See limbs]
    final rig adjustments [See limbs]
    joints [See limbs]
    left arm creation [See limbs]
    mapping adjustments [See limbs]
    muscles [See limbs]
    optimizing [See limbs]
    orientation of [See limbs]
    reattaching [See limbs]
    refining [See limbs]
    rotating [See limbs]
    scaling [See limbs]
    skeleton [See limbs]
    skeleton binding [See limbs]
    UVs [See limbs]
    weight painting [See limbs]
Art Renewal Center Web site
asymmetry 2nd
attributes
     dynamic 2nd 3rd 4th 5th 6th 7th
     locking 2nd 3rd 4th 5th 6th 7th
     material 2nd 3rd 4th 5th
     nonkeyable 2nd 3rd 4th 5th 6th 7th
     Pitch 2nd 3rd
     slide view
     visibility 2nd 3rd
audience
automatic mapping 2nd
axis
     resetting of
     rotational 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
     scaling around



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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