Summary


In this extensive chapter you have learned the benefits of using icons to animate your characters. You have also seen how best to implement these icons to drive your skeletons.

If you find rigging to be a long and tedious job, consider using the Creature Tools scripts provided on the CD. Creature Tools will automatically generate a rig to your own specifications and have you animating in minutes.

We have one final section to add to our rigs for Kila and Grae. Chapter 13 shows you how to rig for facial animation using both blend shapes and joint-based techniques.



    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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