This chapter briefly describes each of the objects available in the Flash JavaScript application programming interface (JavaScript API). The objects are listed in alphabetical order in the following table:
Object | Description |
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BitmapInstance object | The BitmapInstance object is a subclass of the Instance object and represents a bitmap in a frame. |
BitmapItem object | A BitmapItem object refers to a bitmap in the library of a document. The BitmapItem object is a subclass of the Item object. |
CompiledClipInstance object | The CompiledClipInstance object is a subclass of the Instance object. |
ComponentInstance object | The ComponentInstance object is a subclass of the SymbolInstance object and represents a component in a frame. |
componentsPanel object | The componentsPanel object, which represents the Components panel, is a property of the flash object (fl) and can be accessed by fl.componentsPanel. |
Contour object | A Contour object represents a closed path of half edges on the boundary of a shape. |
Document object | The Document object represents the Stage. |
drawingLayer object | The drawingLayer object is accessible from JavaScript as a child of the flash object. |
Edge object | The Edge object represents an edge of a shape on the Stage. |
Effect object | The Effect object represents an instance of a timeline effect. |
Element object | Everything that appears on the Stage is of the type Element. |
Fill object | The Fill object contains all the properties of the Fill color setting of the Tools panel or of a selected shape. |
Filter object | The Filter object contains all the properties for all filters. |
flash object (fl) | The flash object represents the Flash application. |
FLfile object | The FLfile object lets you write Flash extensions that can access, modify, and remove files and folders on the local file system. |
folderItem object | The folderItem object is a subclass of the Item object. |
fontItem object | The fontItem object is a subclass of the Item object. |
Frame object | The Frame object represents frames in the layer. |
HalfEdge object | Directed side of the edge of a Shape object. |
Instance object | The Instance object is a subclass of the Element object. |
Item object | The Item object is an abstract base class. |
Layer object | The Layer object represents a layer in the timeline. |
library object | The library object represents the Library panel. |
Math object | The Math object is available as a read-only property of the flash object; see fl.Math. |
Matrix object | The Matrix object represents a transformation matrix. |
outputPanel object | The outputPanel object represents the Output panel, which displays troubleshooting information such as syntax errors. |
Parameter object | The Parameter object type is accessed from the screen.parameters array (which corresponds to the screen Property inspector in the Flash authoring tool) or by the componentInstance.parameters array (which corresponds to the component Property inspector in the authoring tool). |
Path object | The Path object defines a sequence of line segments (straight, curved, or both), which you typically use when creating extensible tools. |
Project object | The Project object represents a Flash Project (FLP) file. |
ProjectItem object | The ProjectItem object represents an item (file on disk) that has been added to a project. |
Screen object | The Screen object represents a single screen in a slide or form document. |
ScreenOutline object | The ScreenOutline object represents the group of screens in a slide or form document. |
Shape object | The Shape object is a subclass of the Element object. The Shape object provides more precise control than the drawing APIs for manipulating or creating geometry on the Stage. |
SoundItem object | The SoundItem object is a subclass of the Item object. It represents a library item used to create a sound. |
Stroke object | The Stroke object contains all the settings for a stroke, including the custom settings. |
SymbolInstance object | The SymbolInstance object is a subclass of the Instance object and represents a symbol in a frame. |
SymbolItem object | The SymbolItem object is a subclass of the Item object. |
Text object | The Text object represents a single text item in a document. |
TextAttrs object | The TextAttrs object contains all the properties of text that can be applied to a subselection. This object is a subclass of the Text object. |
TextRun object | The TextRun object represents a run of characters that have attributes that match all of the properties in the TextAttrs object. |
Timeline object | The Timeline object represents the Flash timeline, which can be accessed for the current document by fl.getDocumentDOM().getTimeline(). |
ToolObj object | A ToolObj object represents an individual tool in the Tools panel. |
Tools object | The Tools object is accessible from the Flash object (fl.tools). |
Vertex object | The Vertex object is the part of the shape data structure that holds the coordinate data. |
VideoItem object | The VideoItem object is a subclass of the Item object. |
XMLUI object | The XMLUI object provides the ability to get and set properties of an XMLUI dialog box, and accept or cancel out of one. |